/*
* This file is part of ELKI:
* Environment for Developing KDD-Applications Supported by Index-Structures
*
* Copyright (C) 2017
* ELKI Development Team
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package de.lmu.ifi.dbs.elki.joglvis;
import javax.media.opengl.GL2;
import javax.media.opengl.glu.GLU;
/**
* Very simple (rotating) camera.
*
* @author Erich Schubert
* @since 0.6.0
*/
public class SimpleCamera3D {
/**
* Viewing angle.
*/
private double theta;
/**
* Screen (window) size.
*/
private int width, height;
/**
* GLU utility class.
*/
private GLU glu = new GLU();
/**
* Last camera position.
*/
private float[] eye = new float[3];
/**
* Animate the camera.
*/
public void simpleAnimate() {
// Simple rotation
theta += 0.0025;
}
/**
* Apply the camera settings.
*
* @param gl GL API.
*/
public void applyCamera(GL2 gl) {
// Setup projection.
gl.glMatrixMode(GL2.GL_PROJECTION);
gl.glLoadIdentity();
glu.gluPerspective(45f, // fov,
width / (float) height, // ratio
0.f, 10.f); // near, far clipping
eye[0] = (float) Math.sin(theta) * 2.f;
eye[1] = .5f;
eye[2] = (float) Math.cos(theta) * 2.f;
glu.gluLookAt(eye[0], eye[1], eye[2], // eye
.0f, .0f, 0.f, // center
0.f, 1.f, 0.f); // up
gl.glMatrixMode(GL2.GL_MODELVIEW);
gl.glLoadIdentity();
gl.glViewport(0, 0, width, height);
}
/**
* Get screen width.
*
* @return Screen width
*/
public int getWidth() {
return width;
}
/**
* Get screen height.
*
* @return Screen height
*/
public int getHeight() {
return height;
}
/**
* Current eye position.
*
* @return Eye position
*/
public float[] getEyePosition() {
return eye;
}
/**
* Update the window size.
*
* @param width Window width
* @param height Window height
*/
public void setSize(int width, int height) {
this.width = width;
this.height = height;
}
}