/* * Copyright (c) 2012. HappyDroids LLC, All rights reserved. */ package com.happydroids.droidtowers.scenes; import com.happydroids.droidtowers.gamestate.GameSave; import com.happydroids.droidtowers.scenes.components.SceneManager; import static com.happydroids.droidtowers.TowerAssetManager.assetManager; public class LoadTowerSplashScene extends SplashScene { private GameSave gameSave; @Override public void create(Object... args) { super.create(args); if (args != null) { gameSave = ((GameSave) args[0]); } } @Override public void render(float deltaTime) { super.render(deltaTime); if (assetManager().getProgress() >= 1.0f) { SceneManager.changeScene(TowerScene.class, gameSave); } } }