/*
* Copyright (c) 2012. HappyDroids LLC, All rights reserved.
*/
package com.happydroids.droidtowers.scenes;
import com.happydroids.droidtowers.gamestate.GameSave;
import com.happydroids.droidtowers.scenes.components.SceneManager;
import static com.happydroids.droidtowers.TowerAssetManager.assetManager;
public class LoadTowerSplashScene extends SplashScene {
private GameSave gameSave;
@Override
public void create(Object... args) {
super.create(args);
if (args != null) {
gameSave = ((GameSave) args[0]);
}
}
@Override
public void render(float deltaTime) {
super.render(deltaTime);
if (assetManager().getProgress() >= 1.0f) {
SceneManager.changeScene(TowerScene.class, gameSave);
}
}
}