/*
* Copyright (c) 2012. HappyDroids LLC, All rights reserved.
*/
package com.happydroids.droidtowers.gui.dialogs;
import com.badlogic.gdx.scenes.scene2d.InputEvent;
import com.badlogic.gdx.scenes.scene2d.ui.Image;
import com.badlogic.gdx.scenes.scene2d.ui.Table;
import com.badlogic.gdx.scenes.scene2d.utils.TextureRegionDrawable;
import com.badlogic.gdx.utils.Scaling;
import com.happydroids.droidtowers.TowerAssetManager;
import com.happydroids.droidtowers.TowerConsts;
import com.happydroids.droidtowers.entities.Player;
import com.happydroids.droidtowers.entities.Room;
import com.happydroids.droidtowers.gui.Dialog;
import com.happydroids.droidtowers.gui.FontManager;
import com.happydroids.droidtowers.gui.VibrateClickListener;
import com.happydroids.droidtowers.platform.Display;
import com.happydroids.droidtowers.utils.StringUtils;
public class CousinVinnieRepayLoanDialog extends Dialog {
public CousinVinnieRepayLoanDialog(final Room gridObject) {
super();
TextureRegionDrawable cousinVinnieTexture = TowerAssetManager.drawableFromAtlas("droid-cousin-vinnie", "hud/menus.txt");
Image cousinVinnieImage = new Image(cousinVinnieTexture, Scaling.none);
final Table c = new Table();
c.pad(Display.devicePixel(4));
c.row();
String loanAmount = TowerConsts.CURRENCY_SYMBOL + StringUtils.formatNumber(gridObject.getAmountLoanedFromCousinVinnie());
final float repayAmount = gridObject.getAmountLoanedFromCousinVinnie() * 1.25f;
String repayAmountStr = TowerConsts.CURRENCY_SYMBOL + StringUtils.formatNumber(repayAmount);
c.add(FontManager.Roboto18.makeLabel("Hey Cousin,\n" +
"\n" +
"So you want to pay me off eh?.\n" +
"\n" +
"I loaned you " + loanAmount + " at 25% interest,\n" +
" so I think " + repayAmountStr + " sounds about right.\n" +
"\n" +
"Regards,\n" +
"Vinnie "));
c.add(cousinVinnieImage).spaceLeft(Display.devicePixel(20)).top().width(Display.devicePixel(96));
addButton("Pay " + repayAmountStr, new VibrateClickListener() {
@Override
public void onClick(InputEvent event, float x, float y) {
if (Player.instance().getCoins() < repayAmount) {
new Dialog()
.setMessage("You do not have enough money to pay Vinnie back.")
.show();
} else {
Player.instance().subtractCurrency((long) repayAmount);
gridObject.removeLoanFromVinnie();
}
dismiss();
}
});
addButton("Maybe later", new VibrateClickListener() {
@Override
public void onClick(InputEvent event, float x, float y) {
dismiss();
}
});
setView(c);
}
}