/* * Copyright (c) 2012. HappyDroids LLC, All rights reserved. */ package com.happydroids.droidtowers.entities; import com.happydroids.droidtowers.grid.GameGrid; import com.happydroids.droidtowers.types.RoomType; public class SkyLobby extends Room { public SkyLobby(RoomType roomType, GameGrid gameGrid) { super(roomType, gameGrid); } private void updatePopulation() { // do nothing! } @Override public int getCoinsEarned() { return 0; } @Override public int getNumResidents() { return 0; } @Override public float getDesirability() { return 1f; } @Override public boolean needsDroids() { return false; } @Override public float getNoiseLevel() { return 0f; } }