/*
* Copyright (c) 2012. HappyDroids LLC, All rights reserved.
*/
package com.happydroids.droidtowers.entities;
import com.happydroids.droidtowers.grid.GameGrid;
import com.happydroids.droidtowers.types.RoomType;
public class SkyLobby extends Room {
public SkyLobby(RoomType roomType, GameGrid gameGrid) {
super(roomType, gameGrid);
}
private void updatePopulation() {
// do nothing!
}
@Override
public int getCoinsEarned() {
return 0;
}
@Override
public int getNumResidents() {
return 0;
}
@Override
public float getDesirability() {
return 1f;
}
@Override public boolean needsDroids() {
return false;
}
@Override
public float getNoiseLevel() {
return 0f;
}
}