/**
* C-Nery - A home automation web application for C-Bus.
* Copyright (C) 2008,2009,2012 Dave Oxley <dave@daveoxley.co.uk>.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as
* published by the Free Software Foundation, either version 3 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
package com.daveoxley.cnery.scenes;
import com.daveoxley.cbus.CGateException;
import com.daveoxley.cnery.actions.SceneActionHome;
import com.daveoxley.cnery.actions.SceneHome;
import com.daveoxley.cnery.dao.SceneActionDAO;
import com.daveoxley.cnery.entities.Scene;
import com.daveoxley.cnery.entities.SceneAction;
import com.daveoxley.cnery.entities.SceneCondition;
import com.workplacesystems.queuj.Process;
import com.workplacesystems.queuj.Queue;
import com.workplacesystems.queuj.occurrence.RunOnce;
import com.workplacesystems.queuj.occurrence.RunVariably;
import com.workplacesystems.queuj.process.java.JavaProcessRunner;
import com.workplacesystems.queuj.process.seam.SeamProcessBuilder;
import com.workplacesystems.queuj.resilience.RunOnlyOnce;
import com.workplacesystems.queuj.schedule.RelativeScheduleBuilder;
import com.workplacesystems.queuj.schedule.VariableScheduleBuilder;
import java.util.TreeSet;
import javax.persistence.OptimisticLockException;
import org.apache.commons.logging.Log;
import org.apache.commons.logging.LogFactory;
import org.jboss.seam.annotations.In;
import org.jboss.seam.annotations.Name;
/**
*
* @author Dave Oxley <dave@daveoxley.co.uk>
*/
@Name("sceneRunner")
public class SceneRunner extends AbstractRunner<SceneCondition> {
private final static Log log = LogFactory.getLog(SceneRunner.class);
@In
private JavaProcessRunner PROCESS_RUNNER;
@In
private Scene scene;
@In(create=true)
private SceneHome sceneHome;
@In(create=true)
private SceneActionHome sceneActionHome;
@In
private SceneActionDAO sceneActionDAO;
@In
private Queue<SeamProcessBuilder> DEFAULT_QUEUE;
public void activate() throws CGateException {
sceneHome.clearInstance();
sceneHome.setId(scene.getId());
scene = sceneHome.getInstance();
if (scene.isActive()) {
if (!scene.getDeactivateProcess().isRunning() && !scene.getDeactivateProcess().isWaitingToRun())
return;
else {
scene.getDeactivateProcess().attach();
if (scene.getDeactivateProcess().isFailed())
throw new CGateException("Process failed.");
}
}
log.info("Checking conditions for scene " + scene.getName());
if (!conditionsMet(scene, false))
return;
log.info("Activating scene " + scene.getName());
scene.setActive(true);
sceneHome.update();
TreeSet<SceneAction> actions = new TreeSet<SceneAction>();
actions.addAll(scene.getSceneActions());
for (SceneAction action : actions) {
boolean success = false;
while (!success) {
try {
sceneActionHome.clearInstance();
sceneActionHome.setId(action.getId());
action = sceneActionHome.getInstance();
action.setOriginalLevel(action.getCBusGroup().getLevel());
action.setFirstRun(true);
sceneActionHome.update();
RunVariably run = new RunVariably();
VariableScheduleBuilder vsb = run.newSchedulerBuilder();
vsb.setVariableSchedule(SceneActionSchedule.class);
vsb.createSchedule();
((SceneActionSchedule)run.getSchedule(0)).setSceneAction(action);
action.getProcess().updateOccurrence(run);
success = true;
}
catch (OptimisticLockException ole) {}
}
}
if (scene.getStatePersistence() == Scene.StatePersistence.TIMED_ACTIVE) {
RunOnce runOnce = new RunOnce();
RelativeScheduleBuilder rsb = runOnce.newRelativeScheduleBuilder();
rsb.setRunDelayMinutes(scene.getMinutes());
rsb.createSchedule();
scene.getDeactivateProcess().updateOccurrence(runOnce);
}
runConditionalSceneActions();
}
public void deactiveForTrigger() throws CGateException {
sceneHome.clearInstance();
sceneHome.setId(scene.getId());
scene = sceneHome.getInstance();
if (scene.getStatePersistence() != Scene.StatePersistence.TRIGGER)
return;
for (SceneAction action : scene.getSceneActions()) {
Process process = action.getProcess();
if (process == null)
throw new CGateException("Process is null.");
do {
process.attach();
} while (process.getNextRunTime() != null);
if (process.isFailed())
throw new CGateException("Process failed.");
}
deactivate(false);
}
public void deactivate() throws CGateException {
deactivate(true);
}
private void deactivate(boolean attach) throws CGateException {
sceneHome.clearInstance();
sceneHome.setId(scene.getId());
scene = sceneHome.getInstance();
if (attach && !scene.isActive()) {
scene.getActivateProcess().attach();
if (scene.getActivateProcess().isFailed())
throw new CGateException("Process failed.");
}
log.info("Deactivating scene " + scene.getName());
sceneHome.clearInstance();
sceneHome.setId(scene.getId());
scene = sceneHome.getInstance();
scene.setActive(false);
sceneHome.update();
for (SceneAction action : scene.getSceneActions()) {
sceneActionHome.clearInstance();
sceneActionHome.setId(action.getId());
action = sceneActionHome.getInstance();
RunOnce runOnce = new RunOnce();
RelativeScheduleBuilder rsb = runOnce.newRelativeScheduleBuilder();
rsb.setRunImmediately();
rsb.createSchedule();
boolean success = false;
while (!success) {
try {
action.getProcess().updateOccurrence(runOnce);
success = true;
}
catch (OptimisticLockException ole) {}
}
}
runConditionalSceneActions();
}
@Override
boolean ignoreCondition(boolean scheduledCheck, SceneCondition condition) {
return false;
}
@Override
boolean doAction(SceneCondition condition) {
return condition.getAction() == SceneCondition.Action.ALLOW;
}
private void runConditionalSceneActions() throws CGateException {
RunOnce runOnce = new RunOnce();
RelativeScheduleBuilder rsb = runOnce.newRelativeScheduleBuilder();
rsb.setRunImmediately();
rsb.createSchedule();
SeamProcessBuilder spb = DEFAULT_QUEUE.newProcessBuilder(PROCESS_RUNNER.getLocale());
spb.setProcessName("RunConditionalSceneAction");
spb.setProcessDescription("Run Conditional Scene Action Runner");
spb.setProcessOccurrence(runOnce);
spb.setProcessPersistence(true);
spb.setProcessKeepCompleted(false);
spb.setProcessResilience(new RunOnlyOnce());
spb.setProcessDetails(ConditionalSceneActionRunner.class, "run", new Class[] {}, new Object[] {});
for (SceneAction sa : sceneActionDAO.findSceneActionsByDependScene(scene)) {
spb.setParameter("sceneAction", sa);
spb.newProcess();
}
}
}