/**
* C-Nery - A home automation web application for C-Bus.
* Copyright (C) 2008,2009,2012 Dave Oxley <dave@daveoxley.co.uk>.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as
* published by the Free Software Foundation, either version 3 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
package com.daveoxley.cnery.actions;
import com.daveoxley.cnery.entities.Scene;
import com.daveoxley.cnery.entities.SceneAction;
import com.daveoxley.cnery.scenes.SceneActionRunner;
import com.daveoxley.seam.CNeryEntityHome;
import com.workplacesystems.queuj.Process;
import com.workplacesystems.queuj.Queue;
import com.workplacesystems.queuj.occurrence.RunNever;
import com.workplacesystems.queuj.process.seam.SeamProcessBuilder;
import com.workplacesystems.queuj.resilience.RunOnlyOnce;
import java.util.Locale;
import org.jboss.seam.ScopeType;
import org.jboss.seam.annotations.Factory;
import org.jboss.seam.annotations.In;
import org.jboss.seam.annotations.Name;
import org.jboss.seam.annotations.Scope;
import org.jboss.seam.contexts.Contexts;
import org.jboss.seam.core.Events;
import org.jboss.seam.international.StatusMessages;
/**
*
* @author Dave Oxley <dave@daveoxley.co.uk>
*/
@Name("sceneActionHome")
@Scope(ScopeType.CONVERSATION)
public class SceneActionHome extends CNeryEntityHome<SceneAction> {
@In
private StatusMessages statusMessages;
@In
private Events events;
@In(required=false)
private Scene selectedScene;
@In(required=false)
private SceneAction selectedSceneAction;
@In
private Queue<SeamProcessBuilder> DEFAULT_QUEUE;
@Override
public void create() {
super.create();
clearInstance();
if (selectedSceneAction != null)
setId(selectedSceneAction.getId());
}
@Override
protected SceneAction createInstance() {
SceneAction sa = super.createInstance();
sa.setScene(selectedScene);
return sa;
}
@Factory("sceneAction")
public SceneAction getSceneAction() {
return getInstance();
}
@Override
protected void clearFactoryInstance() {
create();
if (Contexts.isConversationContextActive())
Contexts.getConversationContext().remove("sceneAction");
}
public void createProcess() {
SceneAction sceneAction = getInstance();
SeamProcessBuilder spb = DEFAULT_QUEUE.newProcessBuilder(Locale.getDefault());
spb.setProcessOccurrence(new RunNever());
spb.setProcessPersistence(true);
spb.setProcessKeepCompleted(true);
spb.setProcessResilience(new RunOnlyOnce());
if (sceneAction.getProcess() == null) {
spb.setParameter("sceneAction", sceneAction);
spb.setProcessName("SceneActionRunner");
spb.setProcessDescription("Action runner for scene " + sceneAction.getScene().getName() + " and group " + sceneAction.getAddress());
spb.setProcessDetails(SceneActionRunner.class, "run", new Class[] {}, new Object[] {});
Process<Integer> process = spb.newProcess();
sceneAction.setProcessId(process.getProcessKey());
sceneAction.setActive(false);
}
}
@Override
public String update() {
createProcess();
String res = super.update();
if (res != null && res.equals("updated")) {
statusMessages.clear();
updatedMessage();
events.raiseTransactionSuccessEvent("sceneActionsUpdated", getId());
}
return res;
}
@Override
public String persist() {
createProcess();
String res = super.persist();
if (res != null && res.equals("persisted")) {
statusMessages.clear();
createdMessage();
}
return res;
}
@Override
public String remove() {
SceneAction sceneAction = getInstance();
Process<Integer> process = sceneAction.getProcess();
if (process != null)
process.delete();
String res = super.remove();
if (res != null && res.equals("removed")) {
statusMessages.clear();
deletedMessage();
events.raiseTransactionSuccessEvent("clearSceneActionSelection");
}
return res;
}
}