/**
* C-Nery - A home automation web application for C-Bus.
* Copyright (C) 2008,2009,2012 Dave Oxley <dave@daveoxley.co.uk>.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as
* published by the Free Software Foundation, either version 3 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
package com.daveoxley.cnery.pages;
import com.daveoxley.cnery.entities.SceneAction;
import com.daveoxley.cnery.pages.SceneActionConditionNode.Type;
import java.io.Serializable;
import java.util.ArrayList;
import java.util.List;
import org.jboss.seam.ScopeType;
import org.jboss.seam.annotations.Factory;
import org.jboss.seam.annotations.In;
import org.jboss.seam.annotations.Name;
import org.jboss.seam.annotations.Scope;
/**
* <p>Page bean that corresponds to a similarly named JSP page. This
* class contains component definitions (and initialization code) for
* all components that you have defined on this page, as well as
* lifecycle methods and event handlers where you may add behavior
* to respond to incoming events.</p>
*
* @author Dave Oxley <dave@daveoxley.co.uk>
*/
@Name("sceneActionConditions")
public class SceneActionConditions implements Serializable {
@In
private SceneAction selectedSceneAction;
@In(value="sceneActionConditionRoot")
private List<SceneActionConditionNode> root;
@Factory(value="sceneActionConditionRoot", autoCreate=true, scope=ScopeType.SESSION)
public List<SceneActionConditionNode> createSourceRoots() {
if (root == null) {
root = new ArrayList<SceneActionConditionNode>();
root.add(new SceneActionConditionNode(selectedSceneAction, Type.LOGIC));
}
return root;
}
public List<SceneActionConditionNode> getSourceRoots() {
return root;
}
}