/******************************************************************************* * Copyright (c) 2007, 2009 Wind River Systems and others. * All rights reserved. This program and the accompanying materials * are made available under the terms of the Eclipse Public License v1.0 * which accompanies this distribution, and is available at * http://www.eclipse.org/legal/epl-v10.html * * Contributors: * Wind River Systems - initial API and implementation *******************************************************************************/ package org.eclipse.cdt.dsf.debug.internal.ui.disassembly.util; import org.eclipse.swt.graphics.RGB; /** * HSL (Hue, Saturation, Luminance) color model. */ public class HSL { public double hue; public double saturation; public double luminance; /** * Create HSL from RGB. */ public HSL(RGB rgb) { super(); double red = rgb.red / 255.0; double green = rgb.green / 255.0; double blue = rgb.blue / 255.0; double cmax= Math.max(Math.max(red, green), blue); double cmin= Math.min(Math.min(red, green), blue); luminance = (cmax+cmin)/2; if (cmax == cmin) { hue = 0; saturation = 0; } else { double delta = cmax-cmin; if (luminance < 0.5) { saturation = delta / (cmax + cmin); } else { saturation = delta / (2 - cmax - cmin); } if (red == cmax) { hue = (green - blue) / delta; } else if (green == cmax) { hue = 2 + (blue - red) / delta; } else { hue = 4 + (red - green) / delta; } hue /= 6; if (hue < 0) { hue += 1; } else if (hue > 1) { hue -= 1; } } } public RGB toRGB() { int red,green,blue; if (saturation == 0) { red = (int)Math.round(255*luminance); green = red; blue = red; } else { double m1, m2; if (luminance <= 0.5) { m2 = luminance * (1 + saturation); } else { m2 = luminance + saturation - luminance * saturation; } m1 = 2 * luminance - m2; red = hueToColorValue(hue + 1./3., m1, m2); green = hueToColorValue(hue, m1, m2); blue = hueToColorValue(hue - 1./3., m1, m2); } return new RGB(red, green, blue); } private static int hueToColorValue(double hue, double m1, double m2) { double v; if (hue < 0) { hue += 1; } else if (hue > 1) { hue -= 1; } if (6*hue < 1) { v = m1 + (m2-m1) * hue * 6; } else if (2*hue < 1) { v = m2; } else if (3*hue < 2) { v = m1 + (m2-m1) * (2./3. - hue) * 6; } else { v = m1; } return (int)Math.round(255 * v); } /** * Returns a string containing a concise, human-readable * description of the receiver. * * @return a string representation of the <code>HSL</code> */ @Override public String toString () { return "HSL {" + hue + ", " + saturation + ", " + luminance + "}"; //$NON-NLS-1$//$NON-NLS-2$ //$NON-NLS-3$ //$NON-NLS-4$ } }