package net.mostlyoriginal.game.component.ui;
import com.artemis.Component;
import com.badlogic.gdx.graphics.Color;
import net.mostlyoriginal.api.utils.reference.EntityReference;
/**
* @author Daan van Yperen
*/
public class Button extends Component {
// not the best design but hey, ludum haste!
public ButtonListener listener;
private String animPrefix;
public String animDefault;
private ButtonListener buttonListener;
public String animClicked;
public String animHover;
public float cooldown=0;
public String hint=null;
public boolean autoclick = false;
public float autoclickCooldown;
public boolean hideIfDisabled = false;
public EntityReference transientIcon;
public Color color = new Color(Color.WHITE);
public boolean manualDisable = false;
/** create a button event handler without effects. */
public Button(ButtonListener listener) {
this.listener = listener;
}
public Button(String animDefault, String animHover, String animClicked, ButtonListener listener) {
this.animHover = animHover;
this.animClicked = animClicked;
this.animDefault = animDefault;
this.listener = listener;
}
public Button(String animPrefix, ButtonListener listener, String hint) {
this.animPrefix = animPrefix;
this.listener = listener;
this.hint = hint;
this.animDefault = animPrefix + "-up";
this.animHover = animPrefix + "-hover";
this.animClicked = animPrefix + "-down";
}
}