/*************************** * Brian Capps * 04/22/2008 * Description ****************************/ import javax.media.opengl.GL; import javax.media.opengl.GLAutoDrawable; import javax.media.opengl.GLEventListener; import javax.media.opengl.glu.GLU; import com.sun.opengl.util.j2d.TextRenderer; import java.awt.Font; import java.awt.geom.*; import java.awt.event.*; import java.io.*; import com.sun.opengl.util.texture.*; public class MainMenuNew { private TextRenderer renderer; private int menuOption=1; private boolean newTexture = true; private boolean flushTexture; private File menuBG = new File (System.getProperty("user.dir")+"/menuBG.png"); private Texture texture; private boolean[] drums, oldKey=InputListener.drumsPressed(); public MainMenuNew() { menuOption=1; newTexture = true; menuBG = new File (System.getProperty("user.dir")+"/menuBG.png"); renderer = new TextRenderer(new Font("SansSerif", Font.BOLD, 72)); //creates textrenderer } public void draw(GLAutoDrawable gLDrawable) { drums = InputListener.drumsPressed();//(boolean[]) drumss.clone(); final GL gl = gLDrawable.getGL(); gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT); gl.glLoadIdentity(); if (flushTexture) { flushTexture = false; if (texture != null) { texture.dispose(); texture = null; } } if (newTexture) { newTexture = false; if (texture != null) { texture.dispose(); texture = null; } try { texture = TextureIO.newTexture(menuBG, true); } catch (IOException e) { e.printStackTrace(); ByteArrayOutputStream bos = new ByteArrayOutputStream(); e.printStackTrace(new PrintStream(bos)); return; } } texture.enable(); texture.bind(); gl.glTexEnvi(GL.GL_TEXTURE_ENV, GL.GL_TEXTURE_ENV_MODE, GL.GL_REPLACE); TextureCoords coords = texture.getImageTexCoords(); gl.glBegin(GL.GL_QUADS); //Background gl.glTexCoord2f(coords.left(), coords.bottom()); gl.glVertex3f(-4.01f, -2.9f, -6f); gl.glTexCoord2f(coords.right(), coords.bottom()); gl.glVertex3f(4.01f, -2.9f, -6f); gl.glTexCoord2f(coords.right(), coords.top()); gl.glVertex3f(4.01f, 3.1f, -6f); gl.glTexCoord2f(coords.left(), coords.top()); gl.glVertex3f(-4.01f, 3.1f, -6f); gl.glEnd(); texture.disable(); // Finish texture/Background gl.glBegin(GL.GL_QUADS); // Draw Quads if ((drums[13] && drums[13] != oldKey[13]) || (drums[3] && drums[3] != oldKey[3]) )//if Up or Blue menuOption -= 1; if ((drums[17] && drums[17] != oldKey[17]) || (drums[0] && drums[0] != oldKey[0]) )//if Down or Yellow menuOption += 1; if (menuOption >3) menuOption=1; if (menuOption <1) menuOption=3; //Option1Quad if (menuOption ==1) gl.glColor3f(1f, 1f, 1f); else gl.glColor3f(16f/255f, 191f/255f, 78f/255f); //RBG 16, 191, 78 gl.glVertex3f(-0.7f, 1.02f, -5.2f); // Frontmost Right Of The Quad gl.glVertex3f(-1.4f, 1.04f, -5.0f); // Frontmost Left Of The Quad gl.glVertex3f(-1.4f, 0.68f, -5.0f); // Farther Right Of The Quad gl.glVertex3f(-0.7f, 0.73f, -5.2f); // Farther Left Of The Quad //Option2Quad if (menuOption ==2) gl.glColor3f(1f, 1f, 1f); else gl.glColor3f(16f/255f, 191f/255f, 78f/255f); //RBG 16, 191, 78 gl.glVertex3f(-0.7f, 0.48f, -5.2f); // Frontmost Right Of The Quad gl.glVertex3f(-1.4f, 0.50f, -5.0f); // Frontmost Left Of The Quad gl.glVertex3f(-1.4f, 0.14f, -5.0f); // Farther Right Of The Quad gl.glVertex3f(-0.7f, 0.19f, -5.2f); // Farther Left Of The Quad //Option3Quad if (menuOption ==3) gl.glColor3f(1f, 1f, 1f); else gl.glColor3f(16f/255f, 191f/255f, 78f/255f); //RBG 16, 191, 78 gl.glVertex3f(-0.7f, 0.14f-.20f, -5.2f); // Frontmost Right Of The Quad gl.glVertex3f(-1.4f, 0.16f-.20f, -5.0f); // Frontmost Left Of The Quad gl.glVertex3f(-1.4f, -0.20f-.20f, -5.0f); // Farther Right Of The Quad gl.glVertex3f(-0.7f, -0.15f-.20f, -5.2f); // Farther Left Of The Quad gl.glEnd(); // Done Drawing The Quads gl.glFlush(); renderer.begin3DRendering(); if(menuOption ==1) renderer.setColor(0.0f, 0.0f, 0.0f, 1.0f); else renderer.setColor(1.0f, 1.0f, 1.0f, 1.0f); renderer.draw3D("Play", -1.2f, 0.8f, -3.0f, 0.003f); //Option1 if(menuOption ==2) renderer.setColor(0.0f, 0.0f, 0.0f, 1.0f); else renderer.setColor(1.0f, 1.0f, 1.0f, 1.0f); renderer.draw3D("Options", -1.25f, 0.27f, -3.0f, 0.003f); //Option2 if(menuOption ==3) renderer.setColor(0.0f, 0.0f, 0.0f, 1.0f); else renderer.setColor(1.0f, 1.0f, 1.0f, 1.0f); renderer.draw3D("Quit", -1.2f, -0.24f, -3.0f, 0.003f); //Option3 // ... more draw commands, color changes, etc. renderer.end3DRendering(); oldKey = drums; if(menuOption==1 && drums[1]) GameEnvironment.setGameState("game"); try { Thread.sleep(1); } catch (Exception e) {} } }//end class