import javax.media.opengl.*;
import java.awt.*;
import java.awt.event.*;
import com.sun.opengl.util.Animator;
public class Game
{
public static String gameState;
public static Frame frame;
public static GLCanvas canvas;
public static Board board;
public static void main(String[] args)
{
init();
final Animator animator = new Animator(canvas);
canvas.addGLEventListener(new GameEnvironment());
frame.add(canvas);
frame.setSize(800, 600);
frame.addWindowListener(new WindowAdapter() {
public void windowClosing(WindowEvent e) {
System.exit(0);
}
});
frame.setVisible(true);
canvas.requestFocus();
animator.start();
}
public static void init()
{
gameState = "game";
frame = new Frame("DrumStar");
canvas = new GLCanvas();
}
}