package fi.hbp.angr.screens; import java.util.ArrayList; import com.badlogic.gdx.Application.ApplicationType; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import fi.hbp.angr.G; import fi.hbp.angr.GdxGame; import fi.hbp.angr.models.levels.TestLevel; import fi.hbp.angr.screens.Button.ButtonAction; public class MainMenuScreen extends AbstMenuScreen implements ButtonAction { /** * GdxGame. */ private final GdxGame game; /** * List of buttons */ private ArrayList<Button> buttons = new ArrayList<Button>(); public MainMenuScreen(GdxGame game) { this.game = game; } @Override public void draw(SpriteBatch batch) { for (int i = 0; i < buttons.size(); i++) { buttons.get(i).draw(batch, 0, i * -50); } } @Override public void onShow() { buttons.clear(); buttons.add(new Button(getCamera(), getFont(), this, "Start", 0)); /* There is real scoreboard only for Android as desktop scoreboard is * yet only a mock. */ if (Gdx.app.getType() == ApplicationType.Android) { buttons.add(new Button(getCamera(), getFont(), this, "Scoreboard", 1)); } buttons.add(new Button(getCamera(), getFont(), this, "Exit", 2)); } @Override public void buttonAction(int id) { if (id == 0) { game.nextLevel(new TestLevel()); } else if (id == 1) { G.scoreboard.showScoreboard(); } else if (id == 2) { Gdx.app.exit(); } } }