package fi.hbp.angr;
import com.badlogic.gdx.scenes.scene2d.Actor;
/**
* Interface used by game objects to destroy themselves
*/
public interface ItemDestruction {
/**
* Adds specified actor to the destruction list.
* @param actor Actor that should be destroyed.
*/
void add(Actor actor);
/**
* Returns true if and only if the destruction list contains at least one
* element e such that (o==null ? e==null : o.equals(e)).
* @param actor element whose presence in this list is to be tested.
* @return true if this list contains the specified element.
*/
boolean contains(Actor actor);
}