package fi.hbp.angr.logic; /** * Box damage model. */ public class BoxDamageModel extends DamageModel { /** * Class constructor. */ public BoxDamageModel() { resetHealth(); } @Override public void hit(float force) { if (force > 9.0f) { this.health -= force / 100f; } } @Override public int getPoints() { return 100; } @Override public boolean isEnemy() { return true; } }