package fi.hbp.angr.logic;
/**
* Box damage model.
*/
public class BoxDamageModel extends DamageModel {
/**
* Class constructor.
*/
public BoxDamageModel() {
resetHealth();
}
@Override
public void hit(float force) {
if (force > 9.0f) {
this.health -= force / 100f;
}
}
@Override
public int getPoints() {
return 100;
}
@Override
public boolean isEnemy() {
return true;
}
}