/* * Alien Chase 2013 Chema Edition -- a remake of Alien Chase 2013 by danirod * Copyright (C) 2013 Dani Rodríguez <danirod@outlook.com> Twitter: @danirod93 * & José María Valera Reales <chemaclass@outlook.es> Twitter: @Chemaclass * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package tk.makigas.chase.actor; import tk.makigas.chase.AlienChase; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.graphics.g2d.TextureRegion; import com.badlogic.gdx.scenes.scene2d.Actor; /** * * @author danirod * @author chemaclass * */ public class PadActor extends Actor { /** Textura usada por el botón. */ private final TextureRegion button; /** * Crea un nuevo pad. La textura del pad contiene una tabla con las * distintas texturas que pueden usar los pads. La textura que usa este pad * se indica con los parámetros. * * @param x * columna de la textura. * @param y * fila de la textura. */ public PadActor(int x, int y) { button = new TextureRegion(AlienChase.MANAGER.get("images/pad.png", Texture.class), 32 * x, 32 * y, 32, 32); setSize(60, 60); } @Override public void draw(SpriteBatch batch, float parentAlpha) { batch.draw(button, getX(), getY()); } }