/*
* Alien Chase 2013 Chema Edition -- a remake of Alien Chase 2013 by danirod
* Copyright (C) 2013 Dani Rodríguez <danirod@outlook.com> Twitter: @danirod93
* & José María Valera Reales <chemaclass@outlook.es> Twitter: @Chemaclass
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package tk.makigas.chase;
import com.badlogic.gdx.Game;
import com.badlogic.gdx.assets.AssetManager;
import com.badlogic.gdx.audio.Sound;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
/**
* Juego de aliens.
*
* @author danirod
* @author chemaclass
*/
public class AlienChase extends Game {
/** Gestor de recursos usado por el juego. */
public static final AssetManager MANAGER = new AssetManager();
public SpriteBatch SB;
public final AbstractScreen GAMEOVER, GAMEPLAY, LOADING, MAIN;
public AlienChase() {
GAMEOVER = new GameOverScreen(this);
GAMEPLAY = new GameplayScreen(this);
LOADING = new LoadingScreen(this);
MAIN = new MainScreen(this);
}
@Override
public void create() {
SB = new SpriteBatch();
// Cargamos todos los elementos externos que usará el juego.
MANAGER.load("images/cargando.png", Texture.class);
MANAGER.load("images/alien.gif", Texture.class);
MANAGER.load("images/balaNave.png", Texture.class);
MANAGER.load("images/balaAlien.png", Texture.class);
MANAGER.load("images/nave.png", Texture.class);
MANAGER.load("images/defensa.png", Texture.class);
MANAGER.load("images/muro.png", Texture.class);
MANAGER.load("images/fondo.png", Texture.class);
MANAGER.load("images/pad.png", Texture.class);
MANAGER.load("images/vida.png", Texture.class);
MANAGER.load("images/gameover.png", Texture.class);
MANAGER.load("images/title.png", Texture.class);
MANAGER.load("images/jugar.png", Texture.class);
MANAGER.load("images/salir.png", Texture.class);
MANAGER.load("images/efectosOn.png", Texture.class);
MANAGER.load("images/efectosOff.png", Texture.class);
MANAGER.load("images/fondoOn.png", Texture.class);
MANAGER.load("images/fondoOff.png", Texture.class);
MANAGER.load("images/txt.png", Texture.class);
MANAGER.load("sound/hit-nave.ogg", Sound.class);
MANAGER.load("sound/hit-escudo.wav", Sound.class);
MANAGER.load("sound/hit-alien.wav", Sound.class);
MANAGER.load("sound/shoot.ogg", Sound.class);
MANAGER.load("sound/corazon.ogg", Sound.class);
MANAGER.load("sound/game-over.wav", Sound.class);
MANAGER.load("sound/loop-game.mp3", Sound.class);
MANAGER.load("sound/siguiente-nivel.mp3", Sound.class);
setScreen(LOADING);
}
@Override
public void dispose() {
super.dispose();
MANAGER.dispose();
SB.dispose();
}
public static int random(int inf, int sup) {
int posibilidades = sup - inf;
double a = Math.random() * posibilidades;
return (int) Math.round(a) + inf;
}
}