/* * Alien Chase 2013 Chema Edition -- a remake of Alien Chase 2013 by danirod * Copyright (C) 2013 Dani Rodríguez <danirod@outlook.com> Twitter: @danirod93 * & José María Valera Reales <chemaclass@outlook.es> Twitter: @Chemaclass * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package tk.makigas.chase.actor; import tk.makigas.chase.AlienChase; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.graphics.g2d.TextureRegion; import com.badlogic.gdx.scenes.scene2d.Stage; /** * Escudo terrestre. * * @author danirod * @author chemaclass */ public class EscudoActor extends CuerpoActor { /** Número de escudos que tendremos inicialmente */ public static final int NUM_ESCUDOS = 3; private static final int MOVIMIENTO_X = 2; public EscudoActor(Stage stage) { super(stage); health = 1; texture = new TextureRegion(AlienChase.MANAGER.get("images/muro.png", Texture.class), 0, 0, 32, 32); setSize(texture.getRegionWidth(), texture.getRegionHeight()); velocidad.x = MOVIMIENTO_X; velocidad.y = 0; } private float timer = 0; @Override public void act(float delta) { timer += delta; if (timer > 1 && health < 1) { health += 0.03f; // Añade un porcentaje de vida al escudo. timer = 0; } translate(velocidad.x, velocidad.y); if (getX() < 0) { velocidad.x = MOVIMIENTO_X; } else if (getRight() > getStage().getWidth()) { velocidad.x = -MOVIMIENTO_X; } } @Override public void draw(SpriteBatch batch, float parentAlpha) { batch.draw(texture, getX(), getY(), getOriginX(), getOriginY(), getWidth(), getHeight(), getScaleX(), getScaleY(), getRotation()); } }