/*
* Alien Chase 2013 Chema Edition -- a remake of Alien Chase 2013 by danirod
* Copyright (C) 2013 Dani Rodríguez <danirod@outlook.com> Twitter: @danirod93
* & José María Valera Reales <chemaclass@outlook.es> Twitter: @Chemaclass
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package tk.makigas.chase;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.audio.Sound;
import com.badlogic.gdx.graphics.Texture;
/**
* @author danirod
*
*/
public class GameOverScreen extends AbstractScreen {
public GameOverScreen(AlienChase game) {
super(game);
}
@Override
public void render(float delta) {
game.SB.begin();
game.SB.draw(gameover, 0, 0, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
game.SB.end();
if(Gdx.input.isTouched()) {
game.setScreen(game.MAIN);
}
}
private Texture gameover;
@Override
public void show() {
if(GameplayScreen.isSonidoEfectos())
AlienChase.MANAGER.get("sound/game-over.wav",Sound.class).play();
gameover = AlienChase.MANAGER.get("images/gameover.png", Texture.class);
}
@Override
public void hide() {
}
@Override
public void dispose() {
}
}