/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ package constants; /** * * @author Pungin */ public class ZZMSConfig { public static byte defaultInventorySlot = 96; //默認道具欄位 public static int monsterSpawn = 1; //同一個生怪點生怪次數 public static boolean saveSFLevel = true; //強化爆裝保留星級 public static boolean maxSkillLevel = true; //默認滿技能等級上限 public static boolean superiorPotential = true; //尊貴裝允許出尊貴潛能 }