package client.inventory; public enum MapleWeaponType { 沒有武器(1.43f, 20), 閃亮克魯(1.2f, 25), 靈魂射手(1.7f, 15), 魔劍(1.3f, 20), 能量劍(1.3125f, 20), 幻獸棍棒(1.34f, 20), 單手劍(1.2f, 20), 單手斧(1.2f, 20), 單手棍(1.2f, 20), 短劍(1.3f, 20), 雙刀(1.3f, 20), 特殊副手(2.0f, 15), 手杖(1.3f, 20), // TODO: Renegades 短杖(1.0f, 25),//冒險家係數為1.2 長杖(1.0f, 25),//冒險家係數為1.2 雙手劍(1.34f, 20), 雙手斧(1.34f, 20), 雙手棍(1.34f, 20), 槍(1.49f, 20), 矛(1.49f, 20), 弓(1.2f, 15), 弩(1.35f, 15), 拳套(1.75f, 15), 指虎(1.7f, 20), 火槍(1.5f, 15), 雙弩槍(1.3f, 15), //beyond op 加農炮(1.5f, 15), 太刀(1.25f, 20), 扇子(1.35f, 25), 琉(1.49f, 15), 璃(1.34f, 15); private final float damageMultiplier; private final int baseMastery; private MapleWeaponType(final float maxDamageMultiplier, int baseMastery) { this.damageMultiplier = maxDamageMultiplier; this.baseMastery = baseMastery; } public final float getMaxDamageMultiplier(int jobId) { if (jobId / 100 == 2 && (this == MapleWeaponType.短杖 || this == MapleWeaponType.長杖)) { return damageMultiplier + 0.2f; } else { return damageMultiplier; } } public final int getBaseMastery() { return baseMastery; } };