/* * IfTaskEditor.java * * Copyright (c) 2015 ITSTAKE * * This program is free software: you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation, either version 3 of the License, or * * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * * along with this program. If not, see <http://www.gnu.org/licenses/>. * */ package tk.itstake.steakgui.menueditor.taskeditor; import ninja.amp.ampmenus.events.ItemClickEvent; import ninja.amp.ampmenus.items.MenuItem; import ninja.amp.ampmenus.menus.ItemMenu; import org.bukkit.Bukkit; import org.bukkit.ChatColor; import org.bukkit.Material; import org.bukkit.entity.Player; import org.bukkit.inventory.ItemStack; import org.bukkit.plugin.java.JavaPlugin; import tk.itstake.steakgui.SteakGUI; import tk.itstake.steakgui.menueditor.ItemTaskEditor; import tk.itstake.steakgui.menueditor.NewTaskSelector; import tk.itstake.steakgui.gui.GUIItem; import tk.itstake.steakgui.gui.Menu; import tk.itstake.steakgui.itemtask.ItemTask; import tk.itstake.steakgui.util.MenuFileHandler; import tk.itstake.util.MessageHandler; /** * Created by ITSTAKE on 2015-08-12. */ public class IfTaskEditor { public void show(Menu menu, Player player, int slot, int task) { String title = menu.getTitle(); if(title.length() > 10) { title = ChatColor.stripColor(SteakGUI.convertMessage(menu.getTitle(), menu, player)).substring(0, 11) + ""; } GUIItem slotItem = menu.getItemArray().get(slot); ItemTask edittask = slotItem.getTask(task); ItemMenu setting = new ItemMenu(ChatColor.translateAlternateColorCodes('&', "&4수정:&c" + title), ItemMenu.Size.TWO_LINE, (JavaPlugin) Bukkit.getPluginManager().getPlugin("SteakGUI")); setting.setItem(0, new ItemTaskItem(menu, player, task, 0, 1, slot, SteakGUI.convertMessage("&cIF문의 GUI 수정은 다음 버전에 지원될 예정입니다."), Material.PAPER, new String[]{SteakGUI.convertMessage("&b이 아이템을 클릭하면 뜨는 링크를 이용하여 자세히 알아보세요.")})); setting.setItem(9, new ItemTaskItem(menu, player, task, 1, 1, slot, SteakGUI.convertMessage("&b작업 종류 변경"), Material.ANVIL, new String[]{SteakGUI.convertMessage("&b작업 종류를 변경 합니다.")})); setting.setItem(10, new ItemTaskItem(menu, player, task, 2, 1, slot, SteakGUI.convertMessage("&b작업 삭제"), Material.NETHER_BRICK_ITEM, new String[]{SteakGUI.convertMessage("&b작업을 삭제합니다.")})); setting.setItem(11, new ItemTaskItem(menu, player, task, 3, 1, slot, SteakGUI.convertMessage("&b클릭 방식 변경"), Material.BUCKET, new String[]{SteakGUI.convertMessage("&b클릭 방식을 변경합니다.")})); setting.setItem(17, new ItemTaskItem(menu, player, task, 99, 1, slot, SteakGUI.convertMessage("&c돌아가기"), Material.FEATHER, new String[]{SteakGUI.convertMessage("&c이전 매뉴로 돌아갑니다.")})); setting.open(player); } class ItemTaskItem extends MenuItem { int t = 0; int task = 0; int slot = 0; Menu menu = null; Player player = null; public ItemTaskItem(Menu lmenu, Player p, int ltask, int type, int amount, int s, String displayName, Material icon, String... lore) { super(displayName, new ItemStack(icon, amount), lore); slot = s; t = type; task = ltask; menu = lmenu; player = p; } @Override public void onItemClick(ItemClickEvent event) { ItemTask editTask = menu.getItemArray().get(slot).getTask(task); if(t == 0) { new MessageHandler().sendMessage(event.getPlayer(), "&ahttp://wiki.itstake.tk/index.php?title=SteakGUI/작업"); event.setWillClose(true); } else if(t == 1) { new NewTaskSelector().show(menu, player, slot, task); } else if(t == 2) { menu.getItemArray().get(slot).delTask(task); MenuFileHandler.saveMenu(menu); new ItemTaskEditor().show(MenuFileHandler.loadMenu(menu.getName()), player, slot); } else if(t == 3) { new TaskClickTypeEditor().show(menu, player, slot, task); } else { new ItemTaskEditor().show(menu, player, slot); } } } }