/*
* CloseMenuTaskEditor.java
*
* Copyright (c) 2015 ITSTAKE
*
* This program is free software: you can redistribute it and/or modify
*
* it under the terms of the GNU General Public License as published by
*
* the Free Software Foundation, either version 3 of the License, or
*
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
*
* but WITHOUT ANY WARRANTY; without even the implied warranty of
*
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
*
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
*
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
package tk.itstake.steakgui.menueditor.taskeditor;
import ninja.amp.ampmenus.events.ItemClickEvent;
import ninja.amp.ampmenus.items.MenuItem;
import ninja.amp.ampmenus.menus.ItemMenu;
import org.bukkit.Bukkit;
import org.bukkit.ChatColor;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
import org.bukkit.plugin.java.JavaPlugin;
import tk.itstake.steakgui.SteakGUI;
import tk.itstake.steakgui.menueditor.ItemTaskEditor;
import tk.itstake.steakgui.menueditor.NewTaskSelector;
import tk.itstake.steakgui.gui.GUIItem;
import tk.itstake.steakgui.gui.Menu;
import tk.itstake.steakgui.itemtask.ItemTask;
import tk.itstake.steakgui.util.MenuFileHandler;
/**
* Created by ITSTAKE on 2015-08-12.
*/
public class CloseMenuTaskEditor {
public void show(Menu menu, Player player, int slot, int task) {
String title = menu.getTitle();
if(title.length() > 10) {
title = ChatColor.stripColor(SteakGUI.convertMessage(menu.getTitle(), menu, player)).substring(0, 11) + "";
}
GUIItem slotItem = menu.getItemArray().get(slot);
ItemTask edittask = slotItem.getTask(task);
ItemMenu setting = new ItemMenu(ChatColor.translateAlternateColorCodes('&', "&4수정:&c" + title), ItemMenu.Size.ONE_LINE, (JavaPlugin) Bukkit.getPluginManager().getPlugin("SteakGUI"));
setting.setItem(0, new ItemTaskItem(menu, player, task, 0, 1, slot, SteakGUI.convertMessage("&b작업 종류 변경"), Material.ANVIL, new String[]{SteakGUI.convertMessage("&b작업 종류를 변경 합니다.")}));
setting.setItem(1, new ItemTaskItem(menu, player, task, 1, 1, slot, SteakGUI.convertMessage("&b작업 삭제"), Material.NETHER_BRICK_ITEM, new String[]{SteakGUI.convertMessage("&b작업을 삭제합니다.")}));
setting.setItem(2, new ItemTaskItem(menu, player, task, 2, 1, slot, SteakGUI.convertMessage("&b클릭 방식 변경"), Material.BUCKET, new String[]{SteakGUI.convertMessage("&b클릭 방식을 변경합니다.")}));
setting.setItem(8, new ItemTaskItem(menu, player, task, 99, 1, slot, SteakGUI.convertMessage("&c돌아가기"), Material.FEATHER, new String[]{SteakGUI.convertMessage("&c이전 매뉴로 돌아갑니다.")}));
setting.open(player);
}
class ItemTaskItem extends MenuItem {
int t = 0;
int task = 0;
int slot = 0;
Menu menu = null;
Player player = null;
public ItemTaskItem(Menu lmenu, Player p, int ltask, int type, int amount, int s, String displayName, Material icon, String... lore) {
super(displayName, new ItemStack(icon, amount), lore);
slot = s;
t = type;
task = ltask;
menu = lmenu;
player = p;
}
@Override
public void onItemClick(ItemClickEvent event) {
ItemTask editTask = menu.getItemArray().get(slot).getTask(task);
if(t == 0) {
new NewTaskSelector().show(menu, player, slot, task);
} else if(t == 1) {
menu.getItemArray().get(slot).delTask(task);
MenuFileHandler.saveMenu(menu);
new ItemTaskEditor().show(MenuFileHandler.loadMenu(menu.getName()), player, slot);
} else if(t == 2) {
new TaskClickTypeEditor().show(menu, player, slot, task);
} else {
new ItemTaskEditor().show(menu, player, slot);
}
}
}
}