package squidpony.squidmath; import squidpony.StringKit; import squidpony.annotation.Beta; import java.io.Serializable; /** * A different kind of RandomnessSource that operates internally on ints, which may have significant advantages on GWT * since that toolchain has to emulate longs (slowly) for almost any math with them. It is, however, expected to be * slower on other platforms, at least platforms with 64-bit JVMs. Running on 32-bit desktop JVMs, 32-bit Dalvik on * Android, or other increasingly-rare environments may benefit from this class, though. * <br> * Quality is not completely certain, but should be excellent in this version since it's based almost directly on PCG- * Random's choices of numerical constants. The state changes differently with this than with PCG-Random, however, due * to performance issues on the JVM with the LCG-like state change, and instead it is added with a very large negative * number. Visual tests, at least, appear indistinguishable from other PRNGs. Period is considered very low, at 2^32, * but all seeds should be valid, including 0. Generating 64 bits of random data takes a little less than twice as much * time as generating 32 bits, since this can avoid some overhead via inlining. * <br> * The name can be construed as Pint-Size, since this has a small period and uses a smaller amount of space, or as * Permuted Int, since this is based on PermutedRNG, changed to use 32-bit operations on ints. * <br> * Based on work by Melissa E. O'Neill for PCG-Random, though no code is actually shared with PCG-Random. * Created by Tommy Ettinger on 11/15/2016. */ @Beta public class PintRNG implements RandomnessSource, StatefulRandomness, Serializable { /** 2 raised to the 53, - 1. */ private static final long DOUBLE_MASK = ( 1L << 53 ) - 1; /** 2 raised to the -53. */ private static final double NORM_53 = 1. / ( 1L << 53 ); /** 2 raised to the 24, -1. */ private static final long FLOAT_MASK = ( 1L << 24 ) - 1; /** 2 raised to the -24. */ private static final double NORM_24 = 1. / ( 1L << 24 ); private static final long serialVersionUID = -374415589203474497L; public int state; /* The state can be seeded with any value. */ /** Creates a new generator seeded using Math.random. */ public PintRNG() { this((int)((Math.random() - 0.5) * 4.294967296E9)); } public PintRNG( final long seed ) { setState(seed); } public PintRNG(final int a) { state = a; } @Override public int next( int bits ) { return nextInt() >>> (32 - bits); } /** * Can return any int, positive or negative, of any size permissible in a 32-bit signed integer. * @return any int, all 32 bits are random */ public int nextInt() { //return stateA += (stateB ^= (stateB + 0x62E2AC0D + 0x85157AF5 * stateA)); //return stateB += ((stateB ^ (stateA += 0x62E2AC0D)) >>> 8) * 0x9E3779B9; // increment = 2891336453; // multiplier = 747796405; // int p = state; // p ^= p >>> (4 + (p >>> 28)); // state = state * 0x2C9277B5 + 0xAC564B05; int p = (state += 0x9E3779B9); p ^= p >>> (4 + (p >>> 28)); return ((p *= 277803737) >>> 22) ^ p; } /** * Can return any long, positive or negative, of any size permissible in a 64-bit signed integer. * Internally, generates two random 32-bit values and combines them into one random long. * @return any long, all 64 bits are random */ @Override public long nextLong() { // int p = state; // p ^= p >>> (4 + (p >>> 28)); // int q = (state = state * 0x2C9277B5 + 0xAC564B05); // q ^= q >>> (4 + (q >>> 28)); // state = state * 0x2C9277B5 + 0xAC564B05; // return (((p *= 277803737) >>> 22) ^ p) | ((((q *= 277803737) >>> 22) ^ q) & 0xffffffffL) << 32; int p = (state += 0x9E3779B9); p ^= p >>> (4 + (p >>> 28)); int q = (state += 0x9E3779B9); q ^= q >>> (4 + (q >>> 28)); return (((p *= 277803737) >>> 22) ^ p) | ((((q *= 277803737) >>> 22) ^ q) & 0xffffffffL) << 32; //return 0x100000000L * nextInt() | nextInt(); /* int p = stateA, q = stateB; p ^= p >>> (4 + (p >>> 28)); p *= 277803737; stateA = stateA * 0x2C9277B5 + 0xAC564B05; q ^= q >>> (4 + (q >>> 28)); q *= 277803737; stateB = stateB * 0x2C9277B5 + (p|1); return 0x100000000L * (p ^ (p >>> 22)) | (q ^ (q >>> 22)); */ } /** * Produces a copy of this RandomnessSource that, if next() and/or nextLong() are called on this object and the * copy, both will generate the same sequence of random numbers from the point copy() was called. This just needs to * copy the state so it isn't shared, usually, and produce a new value with the same exact state. * * @return a copy of this RandomnessSource */ @Override public RandomnessSource copy() { return new PintRNG(state); } /** * Exclusive on the upper bound. The lower bound is 0. Uses a technique that RNG calls * {@link squidpony.squidmath.RNG#nextIntHasty(int)}, made known to me by Daniel Lemire. * <br> * Credit goes to Daniel Lemire, http://lemire.me/blog/2016/06/27/a-fast-alternative-to-the-modulo-reduction/ * @param bound the upper bound; should be positive * @return a random int less than n and at least equal to 0 */ public int nextInt( final int bound ) { return (bound <= 0) ? 0 : (int)((bound * (nextInt() & 0x7FFFFFFFL)) >> 31); } /** * Inclusive lower, exclusive upper. * @param lower the lower bound, inclusive, can be positive or negative * @param upper the upper bound, exclusive, should be positive, must be greater than lower * @return a random int at least equal to lower and less than upper */ public int nextInt( final int lower, final int upper ) { if ( upper - lower <= 0 ) throw new IllegalArgumentException("Upper bound must be greater than lower bound"); return lower + nextInt(upper - lower); } /** * Gets a uniform random double in the range [0.0,1.0) * @return a random double at least equal to 0.0 and less than 1.0 */ public double nextDouble() { return ( nextLong() & DOUBLE_MASK ) * NORM_53; } /** * Gets a uniform random double in the range [0.0,outer) given a positive parameter outer. If outer * is negative, it will be the (exclusive) lower bound and 0.0 will be the (inclusive) upper bound. * @param outer the exclusive outer bound, can be negative * @return a random double between 0.0 (inclusive) and outer (exclusive) */ public double nextDouble(final double outer) { return nextDouble() * outer; } /** * Gets a uniform random float in the range [0.0,1.0) * @return a random float at least equal to 0.0 and less than 1.0 */ public float nextFloat() { return (float)( ( nextLong() & FLOAT_MASK ) * NORM_24 ); } /** * Gets a random value, true or false. * Calls nextInt() once. * @return a random true or false value. */ public boolean nextBoolean() { return ( nextInt() & 1 ) != 0L; } /** * Given a byte array as a parameter, this will fill the array with random bytes (modifying it * in-place). Calls nextInt() {@code Math.ceil(bytes.length / 4.0)} times. * @param bytes a byte array that will have its contents overwritten with random bytes. */ public void nextBytes( final byte[] bytes ) { int i = bytes.length, n = 0; while( i != 0 ) { n = Math.min( i, 4 ); for ( int bits = nextInt(); n-- != 0; bits >>>= 8 ) bytes[ --i ] = (byte)bits; } } /** * Sets the current state of this generator (an int) using only the least-significant 32 bits of seed (by casting * a mask of those bits in seed to int, which helps ensure that a full 32 bits of state are possible). Giving * int seeds should set the seed to an identical int; long seeds will lose any information in higher bits (including * the sign, so 0xFFFFFFFF00000000L, which is a negative long, would be treated as 0 since only the 0x00000000 part * at the end is actually used). * @param seed the seed to use for this PintRNG, as if it was constructed with this seed. */ @Override public void setState( final long seed ) { state = (int)(seed & 0xFFFFFFFFL); } /** * Gets the current state of this generator. * @return the current seed of this PintRNG, changed once per call to nextInt() */ @Override public long getState() { return state; } @Override public String toString() { return "PintRNG with state 0x" + StringKit.hex(state); } @Override public boolean equals(Object o) { if (this == o) return true; if (o == null || getClass() != o.getClass()) return false; PintRNG pintRNG = (PintRNG) o; return state == pintRNG.state; } @Override public int hashCode() { return 0x632BE5AB * state; } /** * Advances or rolls back the PintRNG's state without actually generating each number. Skip forward * or backward a number of steps specified by advance, where a step is equal to one call to nextInt(), * and returns the random number produced at that step (you can get the state with {@link #getState()}). * @param advance Number of future generations to skip past. Can be negative to backtrack. * @return the int that would be generated after generating advance random numbers. */ public int skip(final int advance) { int p = (state += 0x9E3779B9 * advance); p ^= p >>> (4 + (p >>> 28)); return ((p *= 277803737) >>> 22) ^ p; } public static int determine(int state) { state ^= state >>> (4 + (state >>> 28)); return ((state *= 277803737) >>> 22) ^ state; } public static int determine(final int a, final int b) { int state = a * 0x9E3779B9 + b * 0x85157AF5; state ^= state >>> (4 + (state >>> 28)); return ((state *= 277803737) >>> 22) ^ state; } public static int determineBounded(int state, final int bound) { state ^= state >>> (4 + (state >>> 28)); return (int)((bound * ((((state *= 277803737) >>> 22) ^ state) & 0x7FFFFFFFL)) >>> 31); } }