package squidpony.squidai; import squidpony.annotation.GwtIncompatible; import squidpony.squidgrid.FOVCache; import squidpony.squidgrid.Radius; import squidpony.squidgrid.Spill; import squidpony.squidmath.Coord; import squidpony.squidmath.LightRNG; import squidpony.squidmath.RNG; import squidpony.squidmath.OrderedMap; import squidpony.squidmath.OrderedSet; import java.util.*; /** * An AOE type that has a center and a volume, and will randomly expand in all directions until it reaches volume or * cannot expand further. Specify the RadiusType as Radius.DIAMOND for Manhattan distance (and the best results), * RADIUS.SQUARE for Chebyshev, or RADIUS.CIRCLE for Euclidean. You can specify a seed for the RNG and a fresh RNG will * be used for all random expansion; the RNG will reset to the specified seed after each generation so the same * CloudAOE can be used in different places by just changing the center. You can cause the CloudAOE to not reset after * generating each time by using setExpanding(true) and cause it to reset after the next generation by setting it back * to the default of false. If expanding is true, then multiple calls to findArea with the same center and larger * volumes will produce more solid clumps of affected area with fewer gaps, and can be spaced out over multiple calls. * * This will produce doubles for its findArea() method which are equal to 1.0. * * This class uses squidpony.squidgrid.Spill to create its area of effect. * Created by Tommy Ettinger on 7/13/2015. */ public class CloudAOE implements AOE { private Spill spill; private Coord center, origin = null; private int volume; private long seed; private boolean expanding; private Radius rt; private Reach reach = new Reach(1, 1, Radius.SQUARE, null); private char[][] dungeon; public CloudAOE(Coord center, int volume, Radius radiusType) { LightRNG l = new LightRNG(); seed = l.getState(); spill = new Spill(new RNG(l)); this.center = center; this.volume = volume; expanding = false; rt = radiusType; switch (radiusType) { case SPHERE: case CIRCLE: spill.measurement = Spill.Measurement.EUCLIDEAN; break; case CUBE: case SQUARE: spill.measurement = Spill.Measurement.CHEBYSHEV; break; default: spill.measurement = Spill.Measurement.MANHATTAN; break; } } public CloudAOE(Coord center, int volume, Radius radiusType, int minRange, int maxRange) { LightRNG l = new LightRNG(); seed = l.getState(); spill = new Spill(new RNG(l)); this.center = center; this.volume = volume; expanding = false; rt = radiusType; reach.minDistance = minRange; reach.maxDistance = maxRange; switch (radiusType) { case SPHERE: case CIRCLE: spill.measurement = Spill.Measurement.EUCLIDEAN; break; case CUBE: case SQUARE: spill.measurement = Spill.Measurement.CHEBYSHEV; break; default: spill.measurement = Spill.Measurement.MANHATTAN; break; } } public CloudAOE(Coord center, int volume, Radius radiusType, long rngSeed) { seed = rngSeed; spill = new Spill(new RNG(new LightRNG(rngSeed))); this.center = center; this.volume = volume; expanding = false; rt = radiusType; switch (radiusType) { case SPHERE: case CIRCLE: spill.measurement = Spill.Measurement.EUCLIDEAN; break; case CUBE: case SQUARE: spill.measurement = Spill.Measurement.CHEBYSHEV; break; default: spill.measurement = Spill.Measurement.MANHATTAN; break; } } public CloudAOE(Coord center, int volume, Radius radiusType, long rngSeed, int minRange, int maxRange) { seed = rngSeed; spill = new Spill(new RNG(new LightRNG(rngSeed))); this.center = center; this.volume = volume; expanding = false; rt = radiusType; switch (radiusType) { case SPHERE: case CIRCLE: spill.measurement = Spill.Measurement.EUCLIDEAN; break; case CUBE: case SQUARE: spill.measurement = Spill.Measurement.CHEBYSHEV; break; default: spill.measurement = Spill.Measurement.MANHATTAN; break; } reach.minDistance = minRange; reach.maxDistance = maxRange; } public Coord getCenter() { return center; } public void setCenter(Coord center) { if (dungeon != null && center.isWithin(dungeon.length, dungeon[0].length) && AreaUtils.verifyReach(reach, origin, center)) { this.center = center; } } public int getVolume() { return volume; } public void setVolume(int volume) { this.volume = volume; } public Radius getRadiusType() { return rt; } public void setRadiusType(Radius radiusType) { rt = radiusType; switch (radiusType) { case SPHERE: case CIRCLE: break; case CUBE: case SQUARE: break; default: break; } } @Override public void shift(Coord aim) { setCenter(aim); } @Override public boolean mayContainTarget(Collection<Coord> targets) { for (Coord p : targets) { if(rt.radius(center.x, center.y, p.x, p.y) <= Math.sqrt(volume) * 0.75) return true; } return false; } @Override public OrderedMap<Coord, ArrayList<Coord>> idealLocations(Collection<Coord> targets, Collection<Coord> requiredExclusions) { if(targets == null) return new OrderedMap<>(); if(requiredExclusions == null) requiredExclusions = new OrderedSet<>(); //requiredExclusions.remove(origin); int totalTargets = targets.size(); OrderedMap<Coord, ArrayList<Coord>> bestPoints = new OrderedMap<>(totalTargets * 8); if(totalTargets == 0 || volume <= 0) return bestPoints; if(volume == 1) { for(Coord p : targets) { ArrayList<Coord> ap = new ArrayList<>(); ap.add(p); bestPoints.put(p, ap); } return bestPoints; } Coord[] ts = targets.toArray(new Coord[targets.size()]); Coord[] exs = requiredExclusions.toArray(new Coord[requiredExclusions.size()]); Coord t = exs[0]; double[][][] compositeMap = new double[ts.length][dungeon.length][dungeon[0].length]; Spill sp; char[][] dungeonCopy = new char[dungeon.length][dungeon[0].length]; for (int i = 0; i < dungeon.length; i++) { System.arraycopy(dungeon[i], 0, dungeonCopy[i], 0, dungeon[i].length); } Coord tempPt; for (int i = 0; i < exs.length; ++i) { t = exs[i]; sp = new Spill(dungeon, spill.measurement); sp.lrng.setState(seed); sp.start(t, volume, null); for (int x = 0; x < dungeon.length; x++) { for (int y = 0; y < dungeon[x].length; y++) { tempPt = Coord.get(x, y); dungeonCopy[x][y] = (sp.spillMap[x][y] || !AreaUtils.verifyReach(reach, origin, tempPt)) ? '!' : dungeonCopy[x][y]; } } } DijkstraMap.Measurement dmm = DijkstraMap.Measurement.MANHATTAN; if(spill.measurement == Spill.Measurement.CHEBYSHEV) dmm = DijkstraMap.Measurement.CHEBYSHEV; else if(spill.measurement == Spill.Measurement.EUCLIDEAN) dmm = DijkstraMap.Measurement.EUCLIDEAN; double radius = Math.sqrt(volume) * 0.75; for (int i = 0; i < ts.length; ++i) { DijkstraMap dm = new DijkstraMap(dungeon, dmm); t = ts[i]; sp = new Spill(dungeon, spill.measurement); sp.lrng.setState(seed); sp.start(t, volume, null); double dist = 0.0; for (int x = 0; x < dungeon.length; x++) { for (int y = 0; y < dungeon[x].length; y++) { if (sp.spillMap[x][y]){ dist = reach.metric.radius(origin.x, origin.y, x, y); if(dist <= reach.maxDistance + radius && dist >= reach.minDistance - radius) compositeMap[i][x][y] = dm.physicalMap[x][y]; else compositeMap[i][x][y] = DijkstraMap.WALL; } else compositeMap[i][x][y] = DijkstraMap.WALL; } } if(compositeMap[i][ts[i].x][ts[i].y] > DijkstraMap.FLOOR) { for (int x = 0; x < dungeon.length; x++) { Arrays.fill(compositeMap[i][x], 99999.0); } continue; } dm.initialize(compositeMap[i]); dm.setGoal(t); dm.scan(null); for (int x = 0; x < dungeon.length; x++) { for (int y = 0; y < dungeon[x].length; y++) { compositeMap[i][x][y] = (dm.gradientMap[x][y] < DijkstraMap.FLOOR && dungeonCopy[x][y] != '!') ? dm.gradientMap[x][y] : 99999.0; } } dm.resetMap(); dm.clearGoals(); } double bestQuality = 99999 * ts.length; double[][] qualityMap = new double[dungeon.length][dungeon[0].length]; for (int x = 0; x < qualityMap.length; x++) { for (int y = 0; y < qualityMap[x].length; y++) { qualityMap[x][y] = 0.0; long bits = 0; for (int i = 0; i < ts.length; ++i) { qualityMap[x][y] += compositeMap[i][x][y]; if(compositeMap[i][x][y] < 99999.0 && i < 63) bits |= 1 << i; } if(qualityMap[x][y] < bestQuality) { ArrayList<Coord> ap = new ArrayList<>(); for (int i = 0; i < ts.length && i < 63; ++i) { if((bits & (1 << i)) != 0) ap.add(ts[i]); } if(ap.size() > 0) { bestQuality = qualityMap[x][y]; bestPoints.clear(); bestPoints.put(Coord.get(x, y), ap); } } else if(qualityMap[x][y] == bestQuality) { ArrayList<Coord> ap = new ArrayList<>(); for (int i = 0; i < ts.length && i < 63; ++i) { if((bits & (1 << i)) != 0) ap.add(ts[i]); } if (ap.size() > 0) { bestPoints.put(Coord.get(x, y), ap); } } } } return bestPoints; } @Override public OrderedMap<Coord, ArrayList<Coord>> idealLocations(Collection<Coord> priorityTargets, Collection<Coord> lesserTargets, Collection<Coord> requiredExclusions) { if(priorityTargets == null) return idealLocations(lesserTargets, requiredExclusions); if(requiredExclusions == null) requiredExclusions = new OrderedSet<>(); //requiredExclusions.remove(origin); int totalTargets = priorityTargets.size() + lesserTargets.size(); OrderedMap<Coord, ArrayList<Coord>> bestPoints = new OrderedMap<>(totalTargets * 8); if(totalTargets == 0 || volume <= 0) return bestPoints; if(volume == 1) { for(Coord p : priorityTargets) { ArrayList<Coord> ap = new ArrayList<>(); ap.add(p); bestPoints.put(p, ap); } return bestPoints; } Coord[] pts = priorityTargets.toArray(new Coord[priorityTargets.size()]); Coord[] lts = lesserTargets.toArray(new Coord[lesserTargets.size()]); Coord[] exs = requiredExclusions.toArray(new Coord[requiredExclusions.size()]); Coord t = exs[0]; double[][][] compositeMap = new double[totalTargets][dungeon.length][dungeon[0].length]; Spill sp; char[][] dungeonCopy = new char[dungeon.length][dungeon[0].length], dungeonPriorities = new char[dungeon.length][dungeon[0].length]; for (int i = 0; i < dungeon.length; i++) { System.arraycopy(dungeon[i], 0, dungeonCopy[i], 0, dungeon[i].length); Arrays.fill(dungeonPriorities[i], '#'); } Coord tempPt = Coord.get(0, 0); for (int i = 0; i < exs.length; ++i) { t = exs[i]; sp = new Spill(dungeon, spill.measurement); sp.lrng.setState(seed); sp.start(t, volume, null); for (int x = 0; x < dungeon.length; x++) { for (int y = 0; y < dungeon[x].length; y++) { tempPt = Coord.get(x, y); dungeonCopy[x][y] = (sp.spillMap[x][y] || !AreaUtils.verifyReach(reach, origin, tempPt)) ? '!' : dungeonCopy[x][y]; } } } t = pts[0]; DijkstraMap.Measurement dmm = DijkstraMap.Measurement.MANHATTAN; if(spill.measurement == Spill.Measurement.CHEBYSHEV) dmm = DijkstraMap.Measurement.CHEBYSHEV; else if(spill.measurement == Spill.Measurement.EUCLIDEAN) dmm = DijkstraMap.Measurement.EUCLIDEAN; double radius = Math.sqrt(volume) * 0.75; for (int i = 0; i < pts.length; ++i) { DijkstraMap dm = new DijkstraMap(dungeon, dmm); t = pts[i]; sp = new Spill(dungeon, spill.measurement); sp.lrng.setState(seed); sp.start(t, volume, null); double dist = 0.0; for (int x = 0; x < dungeon.length; x++) { for (int y = 0; y < dungeon[x].length; y++) { if (sp.spillMap[x][y]){ dist = reach.metric.radius(origin.x, origin.y, x, y); if(dist <= reach.maxDistance + radius && dist >= reach.minDistance - radius) { compositeMap[i][x][y] = dm.physicalMap[x][y]; dungeonPriorities[x][y] = dungeon[x][y]; } else compositeMap[i][x][y] = DijkstraMap.WALL; } else compositeMap[i][x][y] = DijkstraMap.WALL; } } if(compositeMap[i][pts[i].x][pts[i].y] > DijkstraMap.FLOOR) { for (int x = 0; x < dungeon.length; x++) { Arrays.fill(compositeMap[i][x], 399999.0); } continue; } dm.initialize(compositeMap[i]); dm.setGoal(t); dm.scan(null); for (int x = 0; x < dungeon.length; x++) { for (int y = 0; y < dungeon[x].length; y++) { compositeMap[i][x][y] = (dm.gradientMap[x][y] < DijkstraMap.FLOOR && dungeonCopy[x][y] != '!') ? dm.gradientMap[x][y] : 399999.0; } } dm.resetMap(); dm.clearGoals(); } t = lts[0]; for (int i = pts.length; i < totalTargets; ++i) { DijkstraMap dm = new DijkstraMap(dungeon, dmm); t = lts[i - pts.length]; sp = new Spill(dungeon, spill.measurement); sp.lrng.setState(seed); sp.start(t, volume, null); double dist = 0.0; for (int x = 0; x < dungeon.length; x++) { for (int y = 0; y < dungeon[x].length; y++) { if (sp.spillMap[x][y]){ dist = reach.metric.radius(origin.x, origin.y, x, y); if(dist <= reach.maxDistance + radius && dist >= reach.minDistance - radius) compositeMap[i][x][y] = dm.physicalMap[x][y]; else compositeMap[i][x][y] = DijkstraMap.WALL; } else compositeMap[i][x][y] = DijkstraMap.WALL; } } if(compositeMap[i][lts[i - pts.length].x][lts[i - pts.length].y] > DijkstraMap.FLOOR) { for (int x = 0; x < dungeon.length; x++) { Arrays.fill(compositeMap[i][x], 99999.0); } continue; } dm.initialize(compositeMap[i]); dm.setGoal(t); dm.scan(null); for (int x = 0; x < dungeon.length; x++) { for (int y = 0; y < dungeon[x].length; y++) { compositeMap[i][x][y] = (dm.gradientMap[x][y] < DijkstraMap.FLOOR && dungeonCopy[x][y] != '!' && dungeonPriorities[x][y] != '#') ? dm.gradientMap[x][y] : 99999.0; } } dm.resetMap(); dm.clearGoals(); } double bestQuality = 99999 * lts.length + 399999 * pts.length; double[][] qualityMap = new double[dungeon.length][dungeon[0].length]; for (int x = 0; x < qualityMap.length; x++) { for (int y = 0; y < qualityMap[x].length; y++) { qualityMap[x][y] = 0.0; long pbits = 0, lbits = 0; for (int i = 0; i < pts.length; ++i) { qualityMap[x][y] += compositeMap[i][x][y]; if(compositeMap[i][x][y] < 399999.0 && i < 63) pbits |= 1 << i; } for (int i = pts.length; i < totalTargets; ++i) { qualityMap[x][y] += compositeMap[i][x][y]; if(compositeMap[i][x][y] < 99999.0 && i < 63) lbits |= 1 << i; } if(qualityMap[x][y] < bestQuality) { ArrayList<Coord> ap = new ArrayList<>(); for (int i = 0; i < pts.length && i < 63; ++i) { if((pbits & (1 << i)) != 0) ap.add(pts[i]); } for (int i = pts.length; i < totalTargets && i < 63; ++i) { if((lbits & (1 << i)) != 0) ap.add(lts[i - pts.length]); } if(ap.size() > 0) { bestQuality = qualityMap[x][y]; bestPoints.clear(); bestPoints.put(Coord.get(x, y), ap); } } else if(qualityMap[x][y] == bestQuality) { ArrayList<Coord> ap = new ArrayList<>(); for (int i = 0; i < pts.length && i < 63; ++i) { if((pbits & (1 << i)) != 0) ap.add(pts[i]); } for (int i = pts.length; i < totalTargets && i < 63; ++i) { if ((pbits & (1 << i)) != 0) { ap.add(pts[i]); ap.add(pts[i]); ap.add(pts[i]); ap.add(pts[i]); } } if (ap.size() > 0) { bestPoints.put(Coord.get(x, y), ap); } } } } return bestPoints; } /* @Override public ArrayList<ArrayList<Coord>> idealLocations(Set<Coord> targets, Set<Coord> requiredExclusions) { int totalTargets = targets.size() + 1; int radius = Math.max(1, (int) (Math.sqrt(volume) * 1.5)); ArrayList<ArrayList<Coord>> locs = new ArrayList<ArrayList<Coord>>(totalTargets); for(int i = 0; i < totalTargets; i++) { locs.add(new ArrayList<Coord>(volume)); } if(totalTargets == 1) return locs; double ctr = 0; if(radius < 1) { locs.get(totalTargets - 2).addAll(targets); return locs; } double tempRad; boolean[][] tested = new boolean[dungeon.length][dungeon[0].length]; for (int x = 1; x < dungeon.length - 1; x += radius) { BY_POINT: for (int y = 1; y < dungeon[x].length - 1; y += radius) { for(Coord ex : requiredExclusions) { if(rt.radius(x, y, ex.x, ex.y) <= radius * 0.75) continue BY_POINT; } ctr = 0; for(Coord tgt : targets) { tempRad = rt.radius(x, y, tgt.x, tgt.y); if(tempRad < radius) ctr += 1.0 - (tempRad / radius) * 0.5; } if(ctr >= 1) locs.get((int)(totalTargets - ctr)).add(Coord.get(x, y)); } } Coord it; for(int t = 0; t < totalTargets - 1; t++) { if(locs.get(t).size() > 0) { int numPoints = locs.get(t).size(); for (int i = 0; i < numPoints; i++) { it = locs.get(t).get(i); for (int x = Math.max(1, it.x - radius / 2); x < it.x + (radius + 1) / 2 && x < dungeon.length - 1; x++) { BY_POINT: for (int y = Math.max(1, it.y - radius / 2); y <= it.y + (radius - 1) / 2 && y < dungeon[0].length - 1; y++) { if(tested[x][y]) continue; tested[x][y] = true; for(Coord ex : requiredExclusions) { if(rt.radius(x, y, ex.x, ex.y) <= radius * 0.75) continue BY_POINT; } ctr = 0; for(Coord tgt : targets) { tempRad = rt.radius(x, y, tgt.x, tgt.y); if(tempRad < radius) ctr += 1.0 - (tempRad / radius) * 0.5; } if(ctr >= 1) locs.get((int)(totalTargets - ctr)).add(Coord.get(x, y)); } } } } } return locs; } */ @Override public void setMap(char[][] map) { spill.initialize(map); dungeon = map; } @Override public OrderedMap<Coord, Double> findArea() { spill.start(center, volume, null); OrderedMap<Coord, Double> r = AreaUtils.arrayToHashMap(spill.spillMap); if(!expanding) { spill.reset(); spill.lrng.setState(seed); } return r; } @Override public Coord getOrigin() { return origin; } @Override public void setOrigin(Coord origin) { this.origin = origin; } @Override public AimLimit getLimitType() { return reach.limit; } @Override public int getMinRange() { return reach.minDistance; } @Override public int getMaxRange() { return reach.maxDistance; } @Override public Radius getMetric() { return reach.metric; } /** * Gets the same values returned by getLimitType(), getMinRange(), getMaxRange(), and getMetric() bundled into one * Reach object. * * @return a non-null Reach object. */ @Override public Reach getReach() { return reach; } @Override public void setLimitType(AimLimit limitType) { reach.limit = limitType; } @Override public void setMinRange(int minRange) { reach.minDistance = minRange; } @Override public void setMaxRange(int maxRange) { reach.maxDistance = maxRange; } @Override public void setMetric(Radius metric) { reach.metric = metric; } /** * Sets the same values as setLimitType(), setMinRange(), setMaxRange(), and setMetric() using one Reach object. * * @param reach a non-null Reach object. */ @Override public void setReach(Reach reach) { if(reach != null) this.reach = reach; } public boolean isExpanding() { return expanding; } public void setExpanding(boolean expanding) { this.expanding = expanding; } /** * If you use FOVCache to pre-compute FOV maps for a level, you can share the speedup from using the cache with * some AOE implementations that rely on FOV. Not all implementations need to actually make use of the cache, but * those that use FOV for calculations should benefit. The cache parameter this receives should have completed its * calculations, which can be confirmed by calling awaitCache(). Ideally, the FOVCache will have done its initial * calculations in another thread while the previous level or menu was being displayed, and awaitCache() will only * be a formality. * * @param cache The FOVCache for the current level; can be null to stop using the cache */ @GwtIncompatible @Override public void setCache(FOVCache cache) { } }