package com.spaceshooter;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.Texture;
public class WeaponPickup extends Pickup {
public WeaponPickup(float xPos, float yPos) {
super(ResourceManager.getAssetManager().get(ResourceManager.WeaponPickup,Texture.class));
setPosition(xPos,yPos);
}
@Override
public void update() {
translateY(-100 * Gdx.graphics.getDeltaTime());
rotate(Gdx.graphics.getDeltaTime()*-100.f);
}
}