package com.spaceshooter; import com.badlogic.gdx.math.Vector2; public class EnemyHoming extends Enemy { private final int HOMING_SPEED; private Vector2 velocityV; EnemyHoming() { super(3); HOMING_SPEED = 200; velocityV = new Vector2(); } public void updateEnemy(Player player, BulletManager bulletManager) { if (player != null) { // Point and move the enemy towards the player. rotateTowards(player); velocityV = moveTowards(HOMING_SPEED,player); } else { translate(velocityV.x,velocityV.y); } } }