package com.spaceshooter;
import com.badlogic.gdx.Game;
import com.badlogic.gdx.Gdx;
//Main class, program flow starts here.
public class SpaceShooter extends Game {
private MenuScreen menuScreen;
private static boolean isMuted;
@Override
public void create() {
isMuted = false;
menuScreen = new MenuScreen(this);
setScreen(menuScreen);
}
@Override
public void resize(int width, int height) {
}
public static boolean isMuted() {
return isMuted;
}
public static void muteSound() {
isMuted = true;
}
public static int getLeftBound() {
return -1 * (Gdx.graphics.getWidth() / 2);
}
public static int getRightBound() {
return (Gdx.graphics.getWidth() / 2);
}
public static int getTopBound() {
return (Gdx.graphics.getHeight() / 2);
}
public static int getBottomBound() {
return -1 * (Gdx.graphics.getHeight() / 2);
}
//Normalize the speed of bullets across the game, easy to re-adjust difficulty.
public static float getBulletSpeed() {
return 150f;
}
}