package com.me.skifun.model.Trees; import com.me.skifun.model.GameObject; /** * Tree is one of the game's obstacles. */ public class Tree extends GameObject { public static float HEIGHT; public static float WIDTH; public float height; public float width; public Tree(float width,float height) { super(0,0,width,height); HEIGHT=height; this.height=HEIGHT; WIDTH=width; this.width=WIDTH; this.bounds.height = HEIGHT-0.5f; this.bounds.width = WIDTH-0.1f; this.alive=false; } public Tree(float width, float height, float x, float y) { super(x, y, width,height); HEIGHT=height; this.height=HEIGHT; WIDTH=width; this.width=WIDTH; this.bounds.height = HEIGHT-0.5f; this.bounds.width = WIDTH-0.1f; alive=true; } public void init(float posX, float posY) { position.set(posX, posY); alive=true; width=WIDTH; height=HEIGHT; } public void update (float delta) { } @Override public void reset() { position.set(0,0); alive=false; } }