package com.me.skifun.model; /** * Platform is one of the game's obstacles. */ public class Platform extends GameObject { public static float WIDTH = 0.15f; public static float HEIGHT=0.05f; public float width = 0.15f; public float height=0.05f; public Platform() { super(0,0,WIDTH,HEIGHT); this.bounds.height = height; this.bounds.width = width; this.alive=false; } public Platform(float x, float y) { super(x, y, WIDTH, HEIGHT); this.bounds.height = height; this.bounds.width = width; alive=true; } public void init(float posX, float posY) { position.set(posX, posY); width=WIDTH; height=HEIGHT; alive=true; } public void reset() { position.set(0,0); alive=false; } public void update (float delta) { } }