package com.me.skifun.model.Rocks; import com.me.skifun.model.GameObject; /** * Rock is one of the game's obstacles. */ public class Rock extends GameObject { public static float HEIGHT = 0.4f; // half a unit public static float WIDTH = 0.5f; public float height = 0.4f; // half a unit public float width = 0.5f; public int numberType; public Rock(int numberType) { super(0,0,WIDTH,HEIGHT); this.bounds.height = height-0.2f; this.bounds.width = width-0.1f; this.alive=false; this.numberType=numberType; } public Rock(float x, float y, int numberType) { super(x, y, WIDTH, HEIGHT); this.bounds.height = height-0.2f; this.bounds.width = width-0.1f; this.alive=true; this.numberType=numberType; } public void init(float posX, float posY) { position.set(posX, posY); alive=true; height=HEIGHT; width=WIDTH; } public void reset() { position.set(0,0); alive=false; } public void update (float delta) { } }