package org.newdawn.slick.tests;
import org.newdawn.slick.AppGameContainer;
import org.newdawn.slick.BasicGame;
import org.newdawn.slick.Color;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphics;
import org.newdawn.slick.Input;
import org.newdawn.slick.Music;
import org.newdawn.slick.SlickException;
import org.newdawn.slick.Sound;
import org.newdawn.slick.util.ResourceLoader;
/**
* A test for the sound system of the library
*
* @author kevin
* @author aaron
*/
public class SoundURLTest extends BasicGame {
/** The sound to be played */
private Sound sound;
/** The sound to be played */
private Sound charlie;
/** The sound to be played */
private Sound burp;
/** The music to be played */
private Music music;
/** The music to be played */
private Music musica;
/** The music to be played */
private Music musicb;
/** The sound to be played */
private Sound engine;
/** The Volume of the playing music */
private int volume = 1;
/**
* Create a new test for sounds
*/
public SoundURLTest() {
super("Sound URL Test");
}
/**
* @see org.newdawn.slick.BasicGame#init(org.newdawn.slick.GameContainer)
*/
public void init(GameContainer container) throws SlickException {
sound = new Sound(ResourceLoader.getResource("testdata/restart.ogg"));
charlie = new Sound(ResourceLoader.getResource("testdata/cbrown01.wav"));
engine = new Sound(ResourceLoader.getResource("testdata/engine.wav"));
//music = musica = new Music("testdata/SMB-X.XM");
music = musica = new Music(ResourceLoader.getResource("testdata/restart.ogg"), false);
musicb = new Music(ResourceLoader.getResource("testdata/kirby.ogg"), false);
burp = new Sound(ResourceLoader.getResource("testdata/burp.aif"));
}
/**
* @see org.newdawn.slick.BasicGame#render(org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)
*/
public void render(GameContainer container, Graphics g) {
g.setColor(Color.white);
g.drawString("The OGG loop is now streaming from the file, woot.",100,60);
g.drawString("Press space for sound effect (OGG)",100,100);
g.drawString("Press P to pause/resume music (XM)",100,130);
g.drawString("Press E to pause/resume engine sound (WAV)",100,190);
g.drawString("Press enter for charlie (WAV)",100,160);
g.drawString("Press C to change music",100,210);
g.drawString("Press B to burp (AIF)",100,240);
g.drawString("Press + or - to change volume of music", 100, 270);
g.setColor(Color.blue);
g.drawString("Music Volume Level: " + volume / 10.0f, 150, 300);
}
/**
* @see org.newdawn.slick.BasicGame#update(org.newdawn.slick.GameContainer, int)
*/
public void update(GameContainer container, int delta) {
}
/**
* @see org.newdawn.slick.BasicGame#keyPressed(int, char)
*/
public void keyPressed(int key, char c) {
if (key == Input.KEY_ESCAPE) {
System.exit(0);
}
if (key == Input.KEY_SPACE) {
sound.play();
}
if (key == Input.KEY_B) {
burp.play();
}
if (key == Input.KEY_A) {
sound.playAt(-1, 0, 0);
}
if (key == Input.KEY_L) {
sound.playAt(1, 0, 0);
}
if (key == Input.KEY_RETURN) {
charlie.play(1.0f,1.0f);
}
if (key == Input.KEY_P) {
if (music.playing()) {
music.pause();
} else {
music.resume();
}
}
if (key == Input.KEY_C) {
music.stop();
if (music == musica) {
music = musicb;
} else {
music = musica;
}
music.loop();
}
if (key == Input.KEY_E) {
if (engine.playing()) {
engine.stop();
} else {
engine.loop();
}
}
if (c == '+') {
volume += 1;
setVolume();
}
if (c == '-') {
volume -= 1;
setVolume();
}
}
/**
* Convenience routine to set volume of current music
*/
private void setVolume() {
// Do bounds checking
if(volume > 10) {
volume = 10;
} else if(volume < 0) {
volume = 0;
}
music.setVolume(volume / 10.0f);
}
/**
* Entry point to the sound test
*
* @param argv The arguments provided to the test
*/
public static void main(String[] argv) {
try {
AppGameContainer container = new AppGameContainer(new SoundURLTest());
container.setDisplayMode(800,600,false);
container.start();
} catch (SlickException e) {
e.printStackTrace();
}
}
}