package org.newdawn.slick.opengl;
import org.lwjgl.opengl.GL11;
/**
* A collection of utilities to allow aid interaction with the GL provider
*
* @author kevin
*/
public final class GLUtils {
/**
* Check that we're in the right place to be doing GL operations
*/
public static void checkGLContext() {
try {
GL11.glGetError();
} catch (NullPointerException e) {
throw new RuntimeException("OpenGL based resources (images, fonts, sprites etc) must be loaded as part of init() or the game loop. They cannot be loaded before initialisation.");
}
}
}