package com.galvarez.ttw.rendering.map;
import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
public abstract class AbstractRenderer {
protected OrthographicCamera camera;
protected SpriteBatch batch;
public AbstractRenderer(OrthographicCamera camera, SpriteBatch batch) {
this.camera = camera;
this.batch = batch;
}
protected void begin() {
batch.setProjectionMatrix(camera.combined);
batch.begin();
}
protected void end() {
batch.end();
batch.setColor(1f,1f,1f,1f);
}
}