package com.galvarez.ttw.rendering.map; import com.badlogic.gdx.graphics.OrthographicCamera; import com.badlogic.gdx.graphics.g2d.SpriteBatch; public abstract class AbstractRenderer { protected OrthographicCamera camera; protected SpriteBatch batch; public AbstractRenderer(OrthographicCamera camera, SpriteBatch batch) { this.camera = camera; this.batch = batch; } protected void begin() { batch.setProjectionMatrix(camera.combined); batch.begin(); } protected void end() { batch.end(); batch.setColor(1f,1f,1f,1f); } }