package com.galvarez.ttw.rendering.components;
import com.artemis.Component;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
public final class Sprite extends Component {
public enum Layer {
DEFAULT, BACKGROUND, ACTORS_1, ACTORS_2, ACTORS_3, PARTICLES;
public int getLayerId() {
return ordinal();
}
}
public Color color = Color.WHITE;
public TextureRegion region;
public String name;
public float scaleX, scaleY = 1f;
public float rotation = 0f;
public int x, y, width, height;
public Layer layer = Layer.DEFAULT;
public int index;
public Sprite() {
}
}