package com.galvarez.ttw.rendering.components; import com.artemis.Component; import com.badlogic.gdx.graphics.Color; import com.badlogic.gdx.graphics.g2d.TextureRegion; public final class Sprite extends Component { public enum Layer { DEFAULT, BACKGROUND, ACTORS_1, ACTORS_2, ACTORS_3, PARTICLES; public int getLayerId() { return ordinal(); } } public Color color = Color.WHITE; public TextureRegion region; public String name; public float scaleX, scaleY = 1f; public float rotation = 0f; public int x, y, width, height; public Layer layer = Layer.DEFAULT; public int index; public Sprite() { } }