package net.trippedout.android.shadercamerasamples.gl;
import android.content.Context;
import android.graphics.SurfaceTexture;
import android.opengl.GLES20;
import net.trippedout.android.shadercamera.gl.CameraRenderer;
import net.trippedout.android.shadercamerasamples.R;
/**
* DEPTH BLURRRR with COLORRRR
*/
public class DepthBlurRenderer extends CameraRenderer
{
private float mBlurSize = 10.0f;
private float[] mBlurCenter = new float[2];
public DepthBlurRenderer(Context context, SurfaceTexture texture, int width, int height)
{
super(context, texture, width, height, "depth_blur.frag", "depth_blur.vert");
mBlurCenter[0] = .5f;
mBlurCenter[1] = .5f;
}
@Override
protected void onSetupComplete() {
super.onSetupComplete();
addTexture(R.drawable.color, "color");
}
@Override
protected void setUniformsAndAttribs() {
super.setUniformsAndAttribs();
int blurSizeLocation = GLES20.glGetUniformLocation(shaderProgram, "blurSize");
int blurCenterLocation = GLES20.glGetUniformLocation(shaderProgram, "blurCenter");
GLES20.glUniform1f(blurSizeLocation, mBlurSize);
GLES20.glUniform2f(blurCenterLocation, mBlurCenter[0], mBlurCenter[1]);
}
public void setBlurSize(float size)
{
this.mBlurSize = size;
}
}