package net.trippedout.android.shadercamera.gl;
import android.graphics.SurfaceTexture;
import android.opengl.GLUtils;
import android.util.Log;
import javax.microedition.khronos.egl.EGL10;
import javax.microedition.khronos.egl.EGLConfig;
import javax.microedition.khronos.egl.EGLContext;
import javax.microedition.khronos.egl.EGLDisplay;
import javax.microedition.khronos.egl.EGLSurface;
/**
* Renderer which initializes OpenGL 2.0 context on a passed surface and starts a rendering thread
*
* This class has to be subclassed to be used properly
*
* Original code by https://www.virag.si/
*/
public abstract class TextureSurfaceRenderer implements Runnable
{
private static final int EGL_OPENGL_ES2_BIT = 4;
private static final int EGL_CONTEXT_CLIENT_VERSION = 0x3098;
private static final String LOG_TAG = "SurfaceTest.GL";
protected final SurfaceTexture texture;
private EGL10 egl;
private EGLDisplay eglDisplay;
private EGLContext eglContext;
private EGLSurface eglSurface;
protected int width;
protected int height;
private boolean running;
/**
* @param texture Surface texture on which to render. This has to be called AFTER the texture became available
* @param width Width of the passed surface
* @param height Height of the passed surface
*/
public TextureSurfaceRenderer(SurfaceTexture texture, int width, int height)
{
this.texture = texture;
this.width = width;
this.height = height;
this.running = true;
Thread thrd = new Thread(this);
thrd.start();
}
@Override
public void run()
{
initGL();
initGLComponents();
Log.d(LOG_TAG, "OpenGL init OK.");
while (running)
{
long loopStart = System.currentTimeMillis();
pingFps();
if (draw())
{
egl.eglSwapBuffers(eglDisplay, eglSurface);
}
long waitDelta = 16 - (System.currentTimeMillis() - loopStart); // Targeting 60 fps, no need for faster
if (waitDelta > 0)
{
try
{
Thread.sleep(waitDelta);
}
catch (InterruptedException e)
{
// Ø continue;
}
}
}
deinitGLComponents();
deinitGL();
}
/**
* Main draw function, subclass this and add custom drawing code here. The rendering thread will attempt to limit
* FPS to 60 to keep CPU usage low.
*/
protected abstract boolean draw();
/**
* OpenGL component initialization funcion. This is called after OpenGL context has been initialized on the rendering thread.
* Subclass this and initialize shaders / textures / other GL related components here.
*/
protected abstract void initGLComponents();
protected abstract void deinitGLComponents();
private long lastFpsOutput = 0;
private int frames;
private void pingFps()
{
if (lastFpsOutput == 0)
lastFpsOutput = System.currentTimeMillis();
frames ++;
if (System.currentTimeMillis() - lastFpsOutput > 1000)
{
// Log.d(LOG_TAG, "FPS: " + frames);
lastFpsOutput = System.currentTimeMillis();
frames = 0;
}
}
/**
* Call when activity pauses. This stops the rendering thread and deinitializes OpenGL.
*/
public void onPause()
{
running = false;
}
private void initGL()
{
egl = (EGL10) EGLContext.getEGL();
eglDisplay = egl.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY);
int[] version = new int[2];
egl.eglInitialize(eglDisplay, version);
EGLConfig eglConfig = chooseEglConfig();
eglContext = createContext(egl, eglDisplay, eglConfig);
eglSurface = egl.eglCreateWindowSurface(eglDisplay, eglConfig, texture, null);
if (eglSurface == null || eglSurface == EGL10.EGL_NO_SURFACE)
{
throw new RuntimeException("GL Error: " + GLUtils.getEGLErrorString(egl.eglGetError()));
}
if (!egl.eglMakeCurrent(eglDisplay, eglSurface, eglSurface, eglContext))
{
throw new RuntimeException("GL Make current error: " + GLUtils.getEGLErrorString(egl.eglGetError()));
}
}
private void deinitGL()
{
egl.eglMakeCurrent(eglDisplay, EGL10.EGL_NO_SURFACE, EGL10.EGL_NO_SURFACE, EGL10.EGL_NO_CONTEXT);
egl.eglDestroySurface(eglDisplay, eglSurface);
egl.eglDestroyContext(eglDisplay, eglContext);
egl.eglTerminate(eglDisplay);
Log.d(LOG_TAG, "OpenGL deinit OK.");
}
private EGLContext createContext(EGL10 egl, EGLDisplay eglDisplay, EGLConfig eglConfig)
{
int[] attribList = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL10.EGL_NONE };
return egl.eglCreateContext(eglDisplay, eglConfig, EGL10.EGL_NO_CONTEXT, attribList);
}
private EGLConfig chooseEglConfig()
{
int[] configsCount = new int[1];
EGLConfig[] configs = new EGLConfig[1];
int[] configSpec = getConfig();
if (!egl.eglChooseConfig(eglDisplay, configSpec, configs, 1, configsCount))
{
throw new IllegalArgumentException("Failed to choose config: " + GLUtils.getEGLErrorString(egl.eglGetError()));
}
else if (configsCount[0] > 0)
{
return configs[0];
}
return null;
}
private int[] getConfig()
{
return new int[] {
EGL10.EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
EGL10.EGL_RED_SIZE, 8,
EGL10.EGL_GREEN_SIZE, 8,
EGL10.EGL_BLUE_SIZE, 8,
EGL10.EGL_ALPHA_SIZE, 8,
EGL10.EGL_DEPTH_SIZE, 0,
EGL10.EGL_STENCIL_SIZE, 0,
EGL10.EGL_NONE
};
}
@Override
protected void finalize() throws Throwable
{
super.finalize();
running = false;
}
}