package net.trippedout.android.shadercamera.view;
import android.content.Context;
import android.util.AttributeSet;
import android.util.Log;
import android.view.TextureView;
/**
* TODO - figure out why the fuck we really need to do this.
* Code originally taken from Camera2 api samples on github/googlesamples
*/
public class AutoFitTextureView extends TextureView
{
private static final String TAG = AutoFitTextureView.class.getSimpleName();
private int mRatioWidth = 0;
private int mRatioHeight = 0;
public AutoFitTextureView(Context context) {
this(context, null);
}
public AutoFitTextureView(Context context, AttributeSet attrs) {
this(context, attrs, 0);
}
public AutoFitTextureView(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
}
/**
* Sets the aspect ratio for this view. The size of the view will be measured based on the ratio
* calculated from the parameters. Note that the actual sizes of parameters don't matter, that
* is, calling setAspectRatio(2, 3) and setAspectRatio(4, 6) make the same result.
*
* @param width Relative horizontal size
* @param height Relative vertical size
*/
public void setAspectRatio(int width, int height) {
if (width < 0 || height < 0) {
throw new IllegalArgumentException("Size cannot be negative.");
}
// Log.d(TAG, "setAspectRatio() " + width + ", " + height);
mRatioWidth = width;
mRatioHeight = height;
requestLayout();
}
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec)
{
int width = MeasureSpec.getSize(widthMeasureSpec);
int height = MeasureSpec.getSize(heightMeasureSpec);
setMeasuredDimension(width, width); // keep square
// if (0 == mRatioWidth || 0 == mRatioHeight) {
// setMeasuredDimension(width, height);
// } else {
// if (width < height * mRatioWidth / mRatioHeight) {
// setMeasuredDimension(width, width * mRatioHeight / mRatioWidth);
// } else {
// setMeasuredDimension(height * mRatioWidth / mRatioHeight, height);
// }
// }
}
}