package net.trippedout.android.shadercamerasamples.gl;
import android.content.Context;
import android.graphics.SurfaceTexture;
import net.trippedout.android.shadercamera.gl.CameraRenderer;
/**
* Absolutely no shaders other than the camera feed.
*/
public class CameraBasicRenderer extends CameraRenderer
{
/**
* The basic constructor. If used, we will auto-load files from the /assets/ folder, defined
* as {@link #DEFAULT_FRAGMENT_SHADER} and {@link #DEFAULT_VERTEX_SHADER}.
*
* Here you can instead choose to pass in file names to other shaders, as demonstrated in
* {@link LipServiceRenderer} and it will load those instead.
*/
public CameraBasicRenderer(Context context, SurfaceTexture texture, int width, int height) {
super(context, texture, width, height);
//super(context, texture, width, height, "your_shader.frag", "your_shader.vert"
}
}