package com.cwa.gamecore.io; import java.io.IOException; import java.io.InputStream; /** * Java的ByteArrayInputStream里头有很多同步方法。 * 这个ByteArrayInputStream直接拷贝了Java的ByteArrayInputStream, * 但是把同步方法改成非同步的了。 * * @see java.io.ByteArrayInputStream */ public class FastByteArrayInputStream extends InputStream { protected byte buf[]; protected int pos; protected int mark = 0; protected int count; public FastByteArrayInputStream(byte buf[]) { this.buf = buf; this.pos = 0; this.count = buf.length; } public FastByteArrayInputStream(byte buf[], int offset, int length) { this.buf = buf; this.pos = offset; this.count = Math.min(offset + length, buf.length); this.mark = offset; } @Override public int read() { return (pos < count) ? (buf[pos++] & 0xff) : -1; } @Override public int read(byte b[], int off, int len) { if (b == null) { throw new NullPointerException(); } else if (off < 0 || len < 0 || len > b.length - off) { throw new IndexOutOfBoundsException(); } if (pos >= count) { return -1; } int avail = count - pos; if (len > avail) { len = avail; } if (len <= 0) { return 0; } System.arraycopy(buf, pos, b, off, len); pos += len; return len; } @Override public long skip(long n) { long k = count - pos; if (n < k) { k = n < 0 ? 0 : n; } pos += k; return k; } @Override public int available() { return count - pos; } @Override public boolean markSupported() { return true; } @Override public void mark(int readAheadLimit) { mark = pos; } @Override public void reset() { pos = mark; } @Override public void close() throws IOException { } }