/* * $Id: CheckerboardPainter.java 3471 2009-08-27 13:10:39Z kleopatra $ * * Copyright 2004 Sun Microsystems, Inc., 4150 Network Circle, * Santa Clara, California 95054, U.S.A. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ package org.hdesktop.swingx.painter; import java.awt.Color; import java.awt.Graphics2D; import java.awt.Paint; import java.awt.Rectangle; import java.awt.TexturePaint; import java.awt.image.BufferedImage; import javax.swing.JComponent; /** * <p>A Painter implementation that paints a checkerboard pattern. The light * and dark colors (Paint instances) are configurable, as are the size of the * squares (squareSize).</p> * * <p>To configure a checkerboard pattern that used a gradient for the dark * tiles and Color.WHITE for the light tiles, you could: * <pre><code> * GradientPaint gp = new GradientPaint( * new Point2D.Double(0, 0), * Color.BLACK, * new Point2D.Double(0, 32), * Color.GRAY); * CheckerboardPainter p = new CheckerboardPainter(); * p.setDarkPaint(gp); * p.setLightPaint(Color.WHITE); * p.setSquareSize(32); * panel.seBackgroundPainter(p); * </code></pre></p> * * <p>Note that in this example, the "32" in the GradientPaint matches the "32" * set for the squareSize. This is necessary because GradientPaints don't * readjust themselves for the size of the square. They are fixed and immutable * at the time of creation.</p> * * @author rbair */ public class CheckerboardPainter extends AbstractPainter<Object> { private transient Paint checkerPaint; private Paint darkPaint = new Color(204, 204, 204); private Paint lightPaint = Color.WHITE; private double squareSize = 8; /** * Create a new CheckerboardPainter. By default the light color is Color.WHITE, * the dark color is a light gray, and the square length is 8. */ public CheckerboardPainter() { } /** * Create a new CheckerboardPainter with the specified light and dark paints. * By default the square length is 8. * * @param darkPaint the paint used to draw the dark squares * @param lightPaint the paint used to draw the light squares */ public CheckerboardPainter(Paint darkPaint, Paint lightPaint) { this(darkPaint, lightPaint, 8); } /** * Create a new CheckerboardPainter with the specified light and dark paints * and the specified square size. * * @param darkPaint the paint used to draw the dark squares * @param lightPaint the paint used to draw the light squares * @param squareSize the squareSize of the checker board squares */ public CheckerboardPainter(Paint darkPaint, Paint lightPaint, double squareSize) { this.darkPaint = darkPaint; this.lightPaint = lightPaint; this.squareSize = squareSize; } /** * Specifies the squareSize of the squares. By default, it is 8. A squareSize of <= * 0 will cause an IllegalArgumentException to be thrown. * * @param squareSize the squareSize of one side of a square tile. Must be > 0. */ public void setSquareSize(double squareSize) { if (squareSize <= 0) { throw new IllegalArgumentException("Length must be > 0"); } double old = getSquareSize(); this.squareSize = squareSize; checkerPaint = null; setDirty(true); firePropertyChange("squareSize", old, getSquareSize()); } /** * Gets the current square length. * * @return the squareSize. Will be > 0 */ public double getSquareSize() { return squareSize; } /** * Specifies the paint to use for dark tiles. This is a Paint and * may be anything, including a TexturePaint for painting images. If null, * the background color of the component is used. * * @param color the Paint to use for painting the "dark" tiles. May be null. */ public void setDarkPaint(Paint color) { Paint old = getDarkPaint(); this.darkPaint = color; checkerPaint = null; setDirty(true); firePropertyChange("darkPaint", old, getDarkPaint()); } /** * * Gets the current dark paint. * @return the Paint used for painting the "dark" tiles. May be null */ public Paint getDarkPaint() { return darkPaint; } /** * Specifies the paint to use for light tiles. This is a Paint and * may be anything, including a TexturePaint for painting images. If null, * the foreground color of the component is used. * * @param color the Paint to use for painting the "light" tiles. May be null. */ public void setLightPaint(Paint color) { Paint old = getLightPaint(); this.lightPaint = color; checkerPaint = null; setDirty(true); firePropertyChange("lightPaint", old, getLightPaint()); } /** * * gets the current light paint * @return the Paint used for painting the "light" tiles. May be null */ public Paint getLightPaint() { return lightPaint; } /** * Helper method that creates and returns the Paint that incorporates the * sizes and light and dark Paints in one TexturePaint. I may want to cache * this value in the future for performance reasons */ private Paint getCheckerPaint(Object c) { if (checkerPaint == null) { double sqlength = getSquareSize(); int length = (int)(sqlength * 2); BufferedImage image = new BufferedImage(length, length, BufferedImage.TYPE_INT_ARGB); Graphics2D gfx = image.createGraphics(); try { Paint p = getLightPaint(); if (p == null && c instanceof JComponent) { p = ((JComponent)c).getForeground(); } gfx.setPaint(p); gfx.fillRect(0, 0, length, length); p = getDarkPaint(); if (p == null) { if(c instanceof JComponent) { p = ((JComponent)c).getBackground(); } } gfx.setPaint(p); gfx.fillRect(0, 0, (int)(sqlength - 1), (int)(sqlength - 1)); gfx.fillRect((int) sqlength, (int) sqlength, (int) sqlength - 1, (int) sqlength - 1); } finally { gfx.dispose(); } checkerPaint = new TexturePaint(image, new Rectangle(0, 0, image.getWidth(), image.getHeight())); } return checkerPaint; } /** * {@inheritDoc} */ @Override protected void doPaint(Graphics2D g, Object t, int width, int height) { g.setPaint(getCheckerPaint(t)); g.fillRect(0, 0, width, height); } }