/* * $Id: DropShadowBorder.java 3726 2010-07-14 14:49:59Z kschaefe $ * * Copyright 2004 Sun Microsystems, Inc., 4150 Network Circle, * Santa Clara, California 95054, U.S.A. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ package org.hdesktop.swingx.border; import java.awt.Color; import java.awt.Component; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.Insets; import java.awt.Point; import java.awt.Rectangle; import java.awt.RenderingHints; import java.awt.geom.RoundRectangle2D; import java.awt.image.BufferedImage; import java.awt.image.ConvolveOp; import java.awt.image.Kernel; import java.io.Serializable; import java.util.HashMap; import java.util.Map; import javax.swing.border.Border; import org.hdesktop.swingx.graphics.GraphicsUtilities; /** * Implements a DropShadow for components. In general, the DropShadowBorder will * work with any rectangular components that do not have a default border * installed as part of the look and feel, or otherwise. For example, * DropShadowBorder works wonderfully with JPanel, but horribly with JComboBox. * <p> * Note: {@code DropShadowBorder} should usually be added to non-opaque * components, otherwise the background is likely to bleed through.</p> * <p>Note: Since generating drop shadows is relatively expensive operation, * {@code DropShadowBorder} keeps internal static cache that allows sharing * same border for multiple re-rendering and between different instances of the * class. Since this cache is shared at class level and never reset, it might * bleed your app memory in case you tend to create many different borders * rapidly.</p> * @author rbair */ public class DropShadowBorder implements Border, Serializable { /** * */ private static final long serialVersionUID = 715287754750604058L; private static enum Position {TOP, TOP_LEFT, LEFT, BOTTOM_LEFT, BOTTOM, BOTTOM_RIGHT, RIGHT, TOP_RIGHT} private static final Map<Double,Map<Position,BufferedImage>> CACHE = new HashMap<Double,Map<Position,BufferedImage>>(); private Color shadowColor; private int shadowSize; private float shadowOpacity; private int cornerSize; private boolean showTopShadow; private boolean showLeftShadow; private boolean showBottomShadow; private boolean showRightShadow; public DropShadowBorder() { this(Color.BLACK, 5); } public DropShadowBorder(Color shadowColor, int shadowSize) { this(shadowColor, shadowSize, .5f, 12, false, false, true, true); } public DropShadowBorder(boolean showLeftShadow) { this(Color.BLACK, 5, .5f, 12, false, showLeftShadow, true, true); } public DropShadowBorder(Color shadowColor, int shadowSize, float shadowOpacity, int cornerSize, boolean showTopShadow, boolean showLeftShadow, boolean showBottomShadow, boolean showRightShadow) { this.shadowColor = shadowColor; this.shadowSize = shadowSize; this.shadowOpacity = shadowOpacity; this.cornerSize = cornerSize; this.showTopShadow = showTopShadow; this.showLeftShadow = showLeftShadow; this.showBottomShadow = showBottomShadow; this.showRightShadow = showRightShadow; } /** * {@inheritDoc} */ public void paintBorder(Component c, Graphics graphics, int x, int y, int width, int height) { long time = System.currentTimeMillis(); /* * 1) Get images for this border * 2) Paint the images for each side of the border that should be painted */ Map<Position,BufferedImage> images = getImages((Graphics2D)graphics); Graphics2D g2 = (Graphics2D)graphics.create(); try { //The location and size of the shadows depends on which shadows are being //drawn. For instance, if the left & bottom shadows are being drawn, then //the left shadow extends all the way down to the corner, a corner is drawn, //and then the bottom shadow begins at the corner. If, however, only the //bottom shadow is drawn, then the bottom-left corner is drawn to the //right of the corner, and the bottom shadow is somewhat shorter than before. int shadowOffset = 2; //the distance between the shadow and the edge Point topLeftShadowPoint = null; if (showLeftShadow || showTopShadow) { topLeftShadowPoint = new Point(); if (showLeftShadow && !showTopShadow) { topLeftShadowPoint.setLocation(x, y + shadowOffset); } else if (showLeftShadow && showTopShadow) { topLeftShadowPoint.setLocation(x, y); } else if (!showLeftShadow && showTopShadow) { topLeftShadowPoint.setLocation(x + shadowSize, y); } } Point bottomLeftShadowPoint = null; if (showLeftShadow || showBottomShadow) { bottomLeftShadowPoint = new Point(); if (showLeftShadow && !showBottomShadow) { bottomLeftShadowPoint.setLocation(x, y + height - shadowSize - shadowSize); } else if (showLeftShadow && showBottomShadow) { bottomLeftShadowPoint.setLocation(x, y + height - shadowSize); } else if (!showLeftShadow && showBottomShadow) { bottomLeftShadowPoint.setLocation(x + shadowSize, y + height - shadowSize); } } Point bottomRightShadowPoint = null; if (showRightShadow || showBottomShadow) { bottomRightShadowPoint = new Point(); if (showRightShadow && !showBottomShadow) { bottomRightShadowPoint.setLocation(x + width - shadowSize, y + height - shadowSize - shadowSize); } else if (showRightShadow && showBottomShadow) { bottomRightShadowPoint.setLocation(x + width - shadowSize, y + height - shadowSize); } else if (!showRightShadow && showBottomShadow) { bottomRightShadowPoint.setLocation(x + width - shadowSize - shadowSize, y + height - shadowSize); } } Point topRightShadowPoint = null; if (showRightShadow || showTopShadow) { topRightShadowPoint = new Point(); if (showRightShadow && !showTopShadow) { topRightShadowPoint.setLocation(x + width - shadowSize, y + shadowOffset); } else if (showRightShadow && showTopShadow) { topRightShadowPoint.setLocation(x + width - shadowSize, y); } else if (!showRightShadow && showTopShadow) { topRightShadowPoint.setLocation(x + width - shadowSize - shadowSize, y); } } g2.setRenderingHint(RenderingHints.KEY_INTERPOLATION, RenderingHints.VALUE_INTERPOLATION_BILINEAR); g2.setRenderingHint(RenderingHints.KEY_RENDERING, RenderingHints.VALUE_RENDER_SPEED); if (showLeftShadow) { Rectangle leftShadowRect = new Rectangle(x, topLeftShadowPoint.y + shadowSize, shadowSize, bottomLeftShadowPoint.y - topLeftShadowPoint.y - shadowSize); g2.drawImage(images.get(Position.LEFT), leftShadowRect.x, leftShadowRect.y, leftShadowRect.width, leftShadowRect.height, null); } if (showBottomShadow) { Rectangle bottomShadowRect = new Rectangle(bottomLeftShadowPoint.x + shadowSize, y + height - shadowSize, bottomRightShadowPoint.x - bottomLeftShadowPoint.x - shadowSize, shadowSize); g2.drawImage(images.get(Position.BOTTOM), bottomShadowRect.x, bottomShadowRect.y, bottomShadowRect.width, bottomShadowRect.height, null); } if (showRightShadow) { Rectangle rightShadowRect = new Rectangle(x + width - shadowSize, topRightShadowPoint.y + shadowSize, shadowSize, bottomRightShadowPoint.y - topRightShadowPoint.y - shadowSize); g2.drawImage(images.get(Position.RIGHT), rightShadowRect.x, rightShadowRect.y, rightShadowRect.width, rightShadowRect.height, null); } if (showTopShadow) { Rectangle topShadowRect = new Rectangle(topLeftShadowPoint.x + shadowSize, y, topRightShadowPoint.x - topLeftShadowPoint.x - shadowSize, shadowSize); g2.drawImage(images.get(Position.TOP), topShadowRect.x, topShadowRect.y, topShadowRect.width, topShadowRect.height, null); } if (showLeftShadow || showTopShadow) { g2.drawImage(images.get(Position.TOP_LEFT), topLeftShadowPoint.x, topLeftShadowPoint.y, null); } if (showLeftShadow || showBottomShadow) { g2.drawImage(images.get(Position.BOTTOM_LEFT), bottomLeftShadowPoint.x, bottomLeftShadowPoint.y, null); } if (showRightShadow || showBottomShadow) { g2.drawImage(images.get(Position.BOTTOM_RIGHT), bottomRightShadowPoint.x, bottomRightShadowPoint.y, null); } if (showRightShadow || showTopShadow) { g2.drawImage(images.get(Position.TOP_RIGHT), topRightShadowPoint.x, topRightShadowPoint.y, null); } } finally { g2.dispose(); } System.out.println((System.currentTimeMillis() - time) + "ms"); } private Map<Position,BufferedImage> getImages(Graphics2D g2) { //first, check to see if an image for this size has already been rendered //if so, use the cache. Else, draw and save Map<Position,BufferedImage> images = CACHE.get(shadowSize + (shadowColor.hashCode() * .3) + (shadowOpacity * .12));//TODO do a real hash if (images == null) { images = new HashMap<Position,BufferedImage>(); /* * To draw a drop shadow, I have to: * 1) Create a rounded rectangle * 2) Create a BufferedImage to draw the rounded rect in * 3) Translate the graphics for the image, so that the rectangle * is centered in the drawn space. The border around the rectangle * needs to be shadowWidth wide, so that there is space for the * shadow to be drawn. * 4) Draw the rounded rect as shadowColor, with an opacity of shadowOpacity * 5) Create the BLUR_KERNEL * 6) Blur the image * 7) copy off the corners, sides, etc into images to be used for * drawing the Border */ int rectWidth = cornerSize + 1; RoundRectangle2D rect = new RoundRectangle2D.Double(0, 0, rectWidth, rectWidth, cornerSize, cornerSize); int imageWidth = rectWidth + shadowSize * 2; BufferedImage image = GraphicsUtilities.createCompatibleTranslucentImage(imageWidth, imageWidth); Graphics2D buffer = (Graphics2D)image.getGraphics(); try { buffer.setPaint(new Color(shadowColor.getRed(), shadowColor.getGreen(), shadowColor.getBlue(), (int)(shadowOpacity * 255))); // buffer.setColor(new Color(0.0f, 0.0f, 0.0f, shadowOpacity)); buffer.translate(shadowSize, shadowSize); buffer.fill(rect); } finally { buffer.dispose(); } float blurry = 1.0f / (float)(shadowSize * shadowSize); float[] blurKernel = new float[shadowSize * shadowSize]; for (int i=0; i<blurKernel.length; i++) { blurKernel[i] = blurry; } ConvolveOp blur = new ConvolveOp(new Kernel(shadowSize, shadowSize, blurKernel)); BufferedImage targetImage = GraphicsUtilities.createCompatibleTranslucentImage(imageWidth, imageWidth); ((Graphics2D)targetImage.getGraphics()).drawImage(image, blur, -(shadowSize/2), -(shadowSize/2)); int x = 1; int y = 1; int w = shadowSize; int h = shadowSize; images.put(Position.TOP_LEFT, getSubImage(targetImage, x, y, w, h)); x = 1; y = h; w = shadowSize; h = 1; images.put(Position.LEFT, getSubImage(targetImage, x, y, w, h)); x = 1; y = rectWidth; w = shadowSize; h = shadowSize; images.put(Position.BOTTOM_LEFT, getSubImage(targetImage, x, y, w, h)); x = cornerSize + 1; y = rectWidth; w = 1; h = shadowSize; images.put(Position.BOTTOM, getSubImage(targetImage, x, y, w, h)); x = rectWidth; y = x; w = shadowSize; h = shadowSize; images.put(Position.BOTTOM_RIGHT, getSubImage(targetImage, x, y, w, h)); x = rectWidth; y = cornerSize + 1; w = shadowSize; h = 1; images.put(Position.RIGHT, getSubImage(targetImage, x, y, w, h)); x = rectWidth; y = 1; w = shadowSize; h = shadowSize; images.put(Position.TOP_RIGHT, getSubImage(targetImage, x, y, w, h)); x = shadowSize; y = 1; w = 1; h = shadowSize; images.put(Position.TOP, getSubImage(targetImage, x, y, w, h)); image.flush(); CACHE.put(shadowSize + (shadowColor.hashCode() * .3) + (shadowOpacity * .12), images); //TODO do a real hash } return images; } /** * Returns a new BufferedImage that represents a subregion of the given * BufferedImage. (Note that this method does not use * BufferedImage.getSubimage(), which will defeat image acceleration * strategies on later JDKs.) */ private BufferedImage getSubImage(BufferedImage img, int x, int y, int w, int h) { BufferedImage ret = GraphicsUtilities.createCompatibleTranslucentImage(w, h); Graphics2D g2 = ret.createGraphics(); try { g2.drawImage(img, 0, 0, w, h, x, y, x+w, y+h, null); } finally { g2.dispose(); } return ret; } /** * @inheritDoc */ public Insets getBorderInsets(Component c) { int top = showTopShadow ? shadowSize : 0; int left = showLeftShadow ? shadowSize : 0; int bottom = showBottomShadow ? shadowSize : 0; int right = showRightShadow ? shadowSize : 0; return new Insets(top, left, bottom, right); } /** * {@inheritDoc} */ public boolean isBorderOpaque() { return false; } public boolean isShowTopShadow() { return showTopShadow; } public boolean isShowLeftShadow() { return showLeftShadow; } public boolean isShowRightShadow() { return showRightShadow; } public boolean isShowBottomShadow() { return showBottomShadow; } public int getShadowSize() { return shadowSize; } public Color getShadowColor() { return shadowColor; } public float getShadowOpacity() { return shadowOpacity; } public int getCornerSize() { return cornerSize; } public void setShadowColor(Color shadowColor) { this.shadowColor = shadowColor; } public void setShadowSize(int shadowSize) { this.shadowSize = shadowSize; } public void setShadowOpacity(float shadowOpacity) { this.shadowOpacity = shadowOpacity; } public void setCornerSize(int cornerSize) { this.cornerSize = cornerSize; } public void setShowTopShadow(boolean showTopShadow) { this.showTopShadow = showTopShadow; } public void setShowLeftShadow(boolean showLeftShadow) { this.showLeftShadow = showLeftShadow; } public void setShowBottomShadow(boolean showBottomShadow) { this.showBottomShadow = showBottomShadow; } public void setShowRightShadow(boolean showRightShadow) { this.showRightShadow = showRightShadow; } }