/*
* Copyright (C) 2009 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.camera.ui;
import android.content.Context;
import android.util.AttributeSet;
import android.util.Log;
import android.graphics.Canvas;
import android.view.ViewGroup;
import android.widget.FrameLayout;
import android.widget.TextView;
import com.android.camera.R;
// This is a rectangle that contains recording text view. Canvas is rotated
// before passing to recording text.
public class RotateRecordingTime extends FrameLayout {
private static final String TAG = "RotateRecordingTime";
private float mTextSize;
private int mOrientation;
public RotateRecordingTime(Context context, AttributeSet attrs) {
super(context, attrs);
}
@Override
protected void onFinishInflate() {
TextView v = (TextView) findViewById(R.id.recording_time);
mTextSize = (float) v.getTextSize();
}
// degrees in counter-clockwise
public void setOrientation(int degrees) {
if (degrees % 90 == 0) {
mOrientation = degrees % 360;
if (mOrientation < 0) mOrientation += 360;
} else {
Log.e(TAG, "Invalid orientation=" + degrees);
}
}
@Override
protected void dispatchDraw(Canvas canvas) {
canvas.save();
float width = (float) getWidth();
float height = (float) getHeight();
if (mOrientation == 0 || mOrientation == 180) {
float dx = 0;
float dy = mTextSize / 2 - height / 2 + 10;
canvas.translate(dx, dy);
} else {
float dy = -25;
float dx = -width / 2 + mTextSize / 2;
canvas.translate(dx, dy);
}
// Rotate the canvas in the opposite direction to compensate.
canvas.rotate(-mOrientation, width / 2, height / 2);
super.dispatchDraw(canvas);
canvas.restore();
}
}