package com.android.camera.ui; import com.android.camera.Util; import android.graphics.Bitmap; import android.opengl.GLUtils; import javax.microedition.khronos.opengles.GL11; import javax.microedition.khronos.opengles.GL11Ext; abstract class BitmapTexture extends BasicTexture { @SuppressWarnings("unused") private static final String TAG = "Texture"; protected BitmapTexture() { super(null, 0, STATE_UNLOADED); } @Override public int getWidth() { if (mWidth == UNSPECIFIED) getBitmap(); return mWidth; } @Override public int getHeight() { if (mWidth == UNSPECIFIED) getBitmap(); return mHeight; } protected abstract Bitmap getBitmap(); protected abstract void freeBitmap(Bitmap bitmap); private void uploadToGL(GL11 gl) throws GLOutOfMemoryException { Bitmap bitmap = getBitmap(); int glError = GL11.GL_NO_ERROR; if (bitmap != null) { int[] textureId = new int[1]; try { // Define a vertically flipped crop rectangle for // OES_draw_texture. int width = bitmap.getWidth(); int height = bitmap.getHeight(); int[] cropRect = {0, height, width, -height}; // Upload the bitmap to a new texture. gl.glGenTextures(1, textureId, 0); gl.glBindTexture(GL11.GL_TEXTURE_2D, textureId[0]); gl.glTexParameteriv(GL11.GL_TEXTURE_2D, GL11Ext.GL_TEXTURE_CROP_RECT_OES, cropRect, 0); gl.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_S, GL11.GL_CLAMP_TO_EDGE); gl.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_T, GL11.GL_CLAMP_TO_EDGE); gl.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR); gl.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_LINEAR); int widthExt = Util.nextPowerOf2(width); int heightExt = Util.nextPowerOf2(height); int format = GLUtils.getInternalFormat(bitmap); int type = GLUtils.getType(bitmap); mTextureWidth = widthExt; mTextureHeight = heightExt; gl.glTexImage2D(GL11.GL_TEXTURE_2D, 0, format, widthExt, heightExt, 0, format, type, null); GLUtils.texSubImage2D( GL11.GL_TEXTURE_2D, 0, 0, 0, bitmap, format, type); } finally { freeBitmap(bitmap); } if (glError == GL11.GL_OUT_OF_MEMORY) { throw new GLOutOfMemoryException(); } if (glError != GL11.GL_NO_ERROR) { mId = 0; mState = STATE_UNLOADED; throw new RuntimeException( "Texture upload fail, glError " + glError); } else { // Update texture state. mGL = gl; mId = textureId[0]; mState = BitmapTexture.STATE_LOADED; } } else { mState = STATE_ERROR; throw new RuntimeException("Texture load fail, no bitmap"); } } @Override protected boolean bind(GLRootView root, GL11 gl) { if (mState == BitmapTexture.STATE_UNLOADED || mGL != gl) { mState = BitmapTexture.STATE_UNLOADED; try { uploadToGL(gl); } catch (GLOutOfMemoryException e) { root.handleLowMemory(); return false; } } else { gl.glBindTexture(GL11.GL_TEXTURE_2D, getId()); } return true; } }