/* This program is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. */ package org.opentripplanner.routing.spt; import com.google.common.collect.HashMultiset; import com.google.common.collect.Multiset; import org.opentripplanner.routing.core.RoutingRequest; import org.opentripplanner.routing.core.State; import org.opentripplanner.routing.graph.Vertex; import org.slf4j.Logger; import org.slf4j.LoggerFactory; import java.util.*; /** * This class keeps track which graph vertices have been visited and their associated states, * so that decisions can be made about whether new states should be enqueued for later exploration. * It also allows states to be retrieved for a given target vertex. * * We no longer have different implementations of ShortestPathTree because the label-setting (multi-state) approach * used in public transit routing, turn restrictions, bike rental, etc. is a generalization of the basic Dijkstra * (single-state) approach. It is much more straightforward to use the more general SPT implementation in all cases. * * Note that turn restrictions make all searches multi-state; however turn restrictions do not apply when walking. * The turn restriction handling is done in the base dominance function implementation, and applies to all subclasses. * It essentially splits each vertex into N vertices depending on the incoming edge being taken. */ public class ShortestPathTree { private static final Logger LOG = LoggerFactory.getLogger(ShortestPathTree.class); public final RoutingRequest options; public final DominanceFunction dominanceFunction; private Map<Vertex, List<State>> stateSets; public ShortestPathTree (RoutingRequest options, DominanceFunction dominanceFunction) { this.options = options; this.dominanceFunction = dominanceFunction; stateSets = new IdentityHashMap<Vertex, List<State>>(); } /** @return a list of GraphPaths, sometimes empty but never null. */ public List<GraphPath> getPaths(Vertex dest, boolean optimize) { List<? extends State> stateList = getStates(dest); if (stateList == null) return Collections.emptyList(); List<GraphPath> ret = new LinkedList<GraphPath>(); for (State s : stateList) { if (s.isFinal()) { ret.add(new GraphPath(s, optimize)); } } return ret; } /** @return a default set of back-optimized paths to the target vertex. */ public List<GraphPath> getPaths() { return getPaths(options.getRoutingContext().target, true); } /** @return a single optimal, optionally back-optimized path to the given vertex. */ public GraphPath getPath(Vertex dest, boolean optimize) { State s = getState(dest); if (s == null) { return null; } else { return new GraphPath(s, optimize); } } /** @return the routing context for the search that produced this tree */ public RoutingRequest getOptions() { return options; } /** Print out a summary of the number of states and vertices. */ public void dump() { Multiset<Integer> histogram = HashMultiset.create(); int statesCount = 0; int maxSize = 0; for (Map.Entry<Vertex, List<State>> kv : stateSets.entrySet()) { List<State> states = kv.getValue(); int size = states.size(); histogram.add(size); statesCount += size; if (size > maxSize) { maxSize = size; } } LOG.info("SPT: vertices: " + stateSets.size() + " states: total: " + statesCount + " per vertex max: " + maxSize + " avg: " + (statesCount * 1.0 / stateSets.size())); List<Integer> nStates = new ArrayList<Integer>(histogram.elementSet()); Collections.sort(nStates); for (Integer nState : nStates) { LOG.info(nState + " states: " + histogram.count(nState) + " vertices."); } } public Set<Vertex> getVertices() { return stateSets.keySet(); } /** * The add method checks a new State to see if it is non-dominated and thus worth visiting * later. If so, the method returns 'true' indicating that the state is deemed useful and should * be enqueued for later exploration. The method will also perform implementation-specific * actions that track dominant or optimal states. * * @param newState the State to add to the SPT, if it is deemed non-dominated * @return a boolean value indicating whether the state was added to the tree and should * therefore be enqueued */ public boolean add(State newState) { Vertex vertex = newState.getVertex(); List<State> states = stateSets.get(vertex); // if the vertex has no states, add one and return if (states == null) { states = new ArrayList<>(); stateSets.put(vertex, states); states.add(newState); return true; } // if the vertex has any states that dominate the new state, don't add the state // if the new state dominates any old states, remove them Iterator<State> it = states.iterator(); while (it.hasNext()) { State oldState = it.next(); // order is important, because in the case of a tie // we want to reject the new state if (dominanceFunction.betterOrEqualAndComparable(oldState, newState)) return false; if (dominanceFunction.betterOrEqualAndComparable(newState, oldState)) it.remove(); } // any states remaining are co-dominant with the new state states.add(newState); return true; } /** * Returns the 'best' state for the given Vertex, where 'best' depends on the implementation. * * @param dest the vertex of interest * @return a 'best' state at that vertex */ public State getState(Vertex dest) { Collection<State> states = stateSets.get(dest); if (states == null) return null; State ret = null; // TODO are we only checking path parser acceptance when we fetch states via this specific method? for (State s : states) { if ((ret == null || s.weight < ret.weight) && s.isFinal()) { ret = s; } } return ret; } /** * Returns a collection of 'interesting' states for the given Vertex. Depending on the * implementation, this could contain a single optimal state, a set of Pareto-optimal states, or * even states that are not known to be optimal but are judged interesting by some other * criteria. * * @param dest the vertex of interest * @return a collection of 'interesting' states at that vertex */ public List<State> getStates(Vertex dest) { return stateSets.get(dest); } /** @return number of vertices referenced in this SPT */ public int getVertexCount() { return stateSets.keySet().size(); } /** * The visit method should be called upon extracting a State from a priority queue. It * checks whether the State is still worth visiting (i.e. whether it has been dominated since it * was enqueued) and informs the ShortestPathTree that this State's outgoing edges have been * relaxed. A state may remain in the priority queue after being dominated, and such sub-optimal * states must be caught as they come out of the queue to avoid unnecessary branching. * * So this function checks that a state coming out of the queue is still in the Pareto-optimal set for this vertex, * which indicates that it has not been ruled out as a state on an optimal path. Many shortest * path algorithms will decrease the key of a vertex in the priority queue when it is updated, but we store states * in the queue rather than vertices, and states do not get updated or change their weight. * TODO consider just removing states from the priority queue. * * When the Fibonacci heap was replaced with a binary heap, the decrease-key operation was * removed for the same reason: both improve theoretical run time complexity, at the cost of * high constant factors and more complex code. * * So there can be dominated (useless) states in the queue. When they come out we want to * ignore them rather than spend time branching out from them. * * @param state - the state about to be visited * @return - whether this state is still considered worth visiting. */ public boolean visit(State state) { boolean ret = false; for (State s : stateSets.get(state.getVertex())) { if (s == state) { ret = true; break; } } return ret; } /** @return every state in this tree */ public Collection<State> getAllStates() { ArrayList<State> allStates = new ArrayList<State>(); for (List<State> stateSet : stateSets.values()) { allStates.addAll(stateSet); } return allStates; } public String toString() { return "ShortestPathTree(" + this.stateSets.size() + " vertices)"; } }