/* This file is part of the OdinMS Maple Story Server Copyright (C) 2008 ~ 2010 Patrick Huy <patrick.huy@frz.cc> Matthias Butz <matze@odinms.de> Jan Christian Meyer <vimes@odinms.de> This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License version 3 as published by the Free Software Foundation. You may not use, modify or distribute this program under any other version of the GNU Affero General Public License. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. */ package server.life; import java.awt.Point; import java.util.concurrent.atomic.AtomicInteger; import server.MapleCarnivalFactory; import server.MapleCarnivalFactory.MCSkill; import server.maps.MapleMap; import server.maps.MapleReactor; import server.maps.MapleSummon; import server.MapleStatEffect; import client.SkillFactory; import client.status.MonsterStatus; import client.status.MonsterStatusEffect; import java.util.Map; import tools.packet.CWvsContext; public class SpawnPoint extends Spawns { private MapleMonsterStats monster; private Point pos; private long nextPossibleSpawn; private int mobTime, carnival = -1, fh, f, id, level = -1; private AtomicInteger spawnedMonsters = new AtomicInteger(0); private String msg; private byte carnivalTeam; public SpawnPoint(final MapleMonster monster, final Point pos, final int mobTime, final byte carnivalTeam, final String msg) { this.monster = monster.getStats(); this.pos = pos; this.id = monster.getId(); this.fh = monster.getFh(); this.f = monster.getF(); this.mobTime = (mobTime < 0 ? -1 : (mobTime * 1000)); this.carnivalTeam = carnivalTeam; this.msg = msg; this.nextPossibleSpawn = System.currentTimeMillis(); } public final void setCarnival(int c) { this.carnival = c; } public final void setLevel(int c) { this.level = c; } public final int getF() { return f; } public final int getFh() { return fh; } @Override public final Point getPosition() { return pos; } @Override public final MapleMonsterStats getMonster() { return monster; } @Override public final byte getCarnivalTeam() { return carnivalTeam; } @Override public final int getCarnivalId() { return carnival; } @Override public final boolean shouldSpawn(long time) { if (mobTime < 0) { return false; } // regular spawnpoints should spawn a maximum of 3 monsters; immobile spawnpoints or spawnpoints with mobtime a // maximum of 1 if (((mobTime != 0 || !monster.getMobile()) && spawnedMonsters.get() > 0) || spawnedMonsters.get() > 1) { return false; } return nextPossibleSpawn <= time; } @Override public final MapleMonster spawnMonster(final MapleMap map) { final MapleMonster mob = new MapleMonster(id, monster); mob.setPosition(pos); mob.setCy(pos.y); mob.setRx0(pos.x - 50); mob.setRx1(pos.x + 50); //these dont matter for mobs mob.setFh(fh); mob.setF(f); mob.setCarnivalTeam(carnivalTeam); if (level > -1) { mob.changeLevel(level); } spawnedMonsters.incrementAndGet(); mob.addListener(new MonsterListener() { @Override public void monsterKilled() { nextPossibleSpawn = System.currentTimeMillis(); if (mobTime > 0) { nextPossibleSpawn += mobTime; } spawnedMonsters.decrementAndGet(); } }); map.spawnMonster(mob, -2); if (carnivalTeam > -1) { for (MapleReactor r : map.getAllReactorsThreadsafe()) { //parsing through everytime a monster is spawned? not good idea if (r.getName().startsWith(String.valueOf(carnivalTeam)) && r.getReactorId() == (9980000 + carnivalTeam) && r.getState() < 5) { final int num = Integer.parseInt(r.getName().substring(1, 2)); //00, 01, etc final MCSkill skil = MapleCarnivalFactory.getInstance().getGuardian(num); if (skil != null) { skil.getSkill().applyEffect(null, mob, false); } } } } for (MapleSummon s : map.getAllSummonsThreadsafe()) { if (s.getSkill() == 35111005) { final MapleStatEffect effect = SkillFactory.getSkill(s.getSkill()).getEffect(s.getSkillLevel()); for (Map.Entry<MonsterStatus, Integer> stat : effect.getMonsterStati().entrySet()) { mob.applyStatus(s.getOwner(), new MonsterStatusEffect(stat.getKey(), stat.getValue(), s.getSkill(), null, false), false, effect.getDuration(), true,effect); } break; } } if (msg != null) { map.broadcastMessage(CWvsContext.serverNotice(6, msg)); } return mob; } @Override public final int getMobTime() { return mobTime; } }