package org.ws4d.coap.interfaces; /** * @author Christian Lerche <christian.lerche@uni-rostock.de> */ import org.ws4d.coap.messages.CoapMediaType; import org.ws4d.coap.messages.CoapResponseCode; public interface CoapServerChannel extends CoapChannel { /* creates a normal response */ public CoapResponse createResponse(CoapMessage request, CoapResponseCode responseCode); /* creates a normal response */ public CoapResponse createResponse(CoapMessage request, CoapResponseCode responseCode, CoapMediaType contentType); /* creates a separate response and acks the current request witch an empty ACK in case of a CON. * The separate response can be send later using sendSeparateResponse() */ public CoapResponse createSeparateResponse(CoapRequest request, CoapResponseCode responseCode); /* used by a server to send a separate response */ public void sendSeparateResponse(CoapResponse response); /* used by a server to create a notification (observing resources), reliability is base on the request packet type (con or non) */ public CoapResponse createNotification(CoapRequest request, CoapResponseCode responseCode, int sequenceNumber); /* used by a server to create a notification (observing resources) */ public CoapResponse createNotification(CoapRequest request, CoapResponseCode responseCode, int sequenceNumber, boolean reliable); /* used by a server to send a notification (observing resources) */ public void sendNotification(CoapResponse response); }