/* Copyright [2011] [University of Rostock]
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*****************************************************************************/
package org.ws4d.coap.interfaces;
/**
* @author Christian Lerche <christian.lerche@uni-rostock.de>
*/
import java.net.InetAddress;
import org.ws4d.coap.messages.BasicCoapRequest;
public interface CoapChannelManager {
public int getNewMessageID();
/* called by the socket Listener to create a new Server Channel
* the Channel Manager then asked the Server Listener if he wants to accept a new connection */
public CoapServerChannel createServerChannel(CoapSocketHandler socketHandler, CoapMessage message, InetAddress addr, int port);
/* creates a server socket listener for incoming connections */
public void createServerListener(CoapServer serverListener, int localPort);
/* called by a client to create a connection
* TODO: allow client to bind to a special port */
public CoapClientChannel connect(CoapClient client, InetAddress addr, int port);
/* This function is for testing purposes only, to have a determined message id*/
public void setMessageId(int globalMessageId);
public void initRandom();
}