/* * This file is part of NucleusFramework for Bukkit, licensed under the MIT License (MIT). * * Copyright (c) JCThePants (www.jcwhatever.com) * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package com.jcwhatever.nucleus.regions; import com.jcwhatever.nucleus.regions.options.EnterRegionReason; import com.jcwhatever.nucleus.regions.options.LeaveRegionReason; import org.bukkit.entity.Player; /** * A delegate that handles region events. */ public interface IRegionEventHandler { /** * Determine if the handler can handle player enter event for the specified player. * * @param player The player who is entering the region. */ boolean canDoPlayerEnter(Player player, EnterRegionReason reason); /** * Determine if the handler can handle player leave event for the specified player. * * @param player The player who is leaving the region. */ boolean canDoPlayerLeave(Player player, LeaveRegionReason reason); /** * Invoked when a player enters the region and the {@link #canDoPlayerEnter} method * returned true. * * @param player The player entering the region. */ void onPlayerEnter(Player player, EnterRegionReason reason); /** * Invoked when a player leaves the region and the {@link #canDoPlayerLeave} method * returned true. * * @param player The player leaving the region. */ void onPlayerLeave(Player player, LeaveRegionReason reason); }