/* * This file is part of NucleusFramework for Bukkit, licensed under the MIT License (MIT). * * Copyright (c) JCThePants (www.jcwhatever.com) * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package com.jcwhatever.nucleus.regions; import com.jcwhatever.nucleus.regions.options.RegionEventPriority.PriorityType; import org.bukkit.Chunk; import org.bukkit.Location; import org.bukkit.World; import org.bukkit.entity.Player; import org.bukkit.plugin.Plugin; import java.util.List; /** * Global region manager interface */ public interface IGlobalRegionManager { /** * Get number of regions registered. */ int getRegionCount(); /** * Determine if there is at least one region at the specified location * of the specified type. * * @param location The location to check. * @param regionClass The class of the region type to check. */ <T extends IRegion> boolean hasRegion(Location location, Class<T> regionClass); /** * Determine if there is at least one region at the specified location of the specified type. * * @param world The world to check in. * @param x The X coordinates to check. * @param y The Y coordinates to check. * @param z The Z coordinates to check. * @param regionClass The class of the region type to check. */ <T extends IRegion> boolean hasRegion(World world, int x, int y, int z, Class<T> regionClass); /** * Get a list of regions created by the specified {@link org.bukkit.plugin.Plugin} with * the specified name. * * <p>Since a plugin can create regions in multiple contexts with the same name, more than 1 * region may be returned.</p> * * @param plugin The regions owning plugin. * @param name The name of the region. * * @return An unsorted list of regions. */ List<IRegion> getRegions(Plugin plugin, String name); /** * Get a list of regions that contain the specified location. * * @param location The location to check. * * @return A list sorted by the priority returned from {@link IRegion#getPriority}. * (highest to lowest order). */ List<IRegion> getRegions(Location location); /** * Get a list of regions that contain the specified location. * * @param location The location to check. * @param regionClass The class of the regions to get. * * @return A list sorted by the priority returned from {@link IRegion#getPriority}. * (highest to lowest order). */ <T extends IRegion> List<T> getRegions(Location location, Class<T> regionClass); /** * Get a list of regions that contain the specified location. * * @param world The world to check. * @param x The x coordinates. * @param y The y coordinates. * @param z The z coordinates. * * @return A list sorted by the priority returned from {@link IRegion#getPriority}. * (highest to lowest order). */ List<IRegion> getRegions(World world, int x, int y, int z); /** * Get a list of regions that contain the specified location. * * @param world The world to check. * @param x The x coordinates. * @param y The y coordinates. * @param z The z coordinates. * @param regionClass The class of the region type to get. * * @return A list sorted by the priority returned from {@link IRegion#getPriority}. * (highest to lowest order). */ <T extends IRegion> List<T> getRegions(World world, int x, int y, int z, Class<T> regionClass); /** * Get a list of regions that are region event listeners and contain the specified location. * * @param location The location to check. * * @return A list sorted by the priority returned from {@link IRegion#getPriority}. * (highest to lowest order). */ List<IRegion> getListenerRegions(Location location); /** * Get a list of regions that are region event listeners and contain the specified location. * * @param location The location to check. * @param regionClass The class of the region type to get. * * @return A list sorted by the priority returned from {@link IRegion#getPriority}. * (highest to lowest order). */ <T extends IRegion> List<T> getListenerRegions(Location location, Class<T> regionClass); /** * Get a list of regions that are region event listeners and contain the specified location. * * @param world The world to check. * @param x The x coordinates. * @param y The y coordinates. * @param z The z coordinates. * * @return A list sorted by the priority returned from {@link IRegion#getPriority}. * (highest to lowest order). */ List<IRegion> getListenerRegions(World world, int x, int y, int z); /** * Get a list of regions that are region event listeners and contain the specified location. * * @param world The world to check. * @param x The x coordinates. * @param y The y coordinates. * @param z The z coordinates. * @param regionClass The class of the region type to get. * * @return A list sorted by the priority returned from {@link IRegion#getPriority}. * (highest to lowest order). */ <T extends IRegion> List<T> getListenerRegions(World world, int x, int y, int z, Class<T> regionClass); /** * Get a list of regions that are region event listeners and contain the specified location. * * @param location The location to check. * @param priorityType The priority sorting type of the returned list. * * @return A list sorted by the specified {@link PriorityType}. */ List<IRegion> getListenerRegions(Location location, PriorityType priorityType); /** * Get a list of regions that are region event listeners and contain the specified location. * * @param location The location to check. * @param priorityType The priority sorting type of the returned list. * @param regionClass The class of the regions to get. * * @return A list sorted by the specified {@link PriorityType}. */ <T extends IRegion> List<T> getListenerRegions(Location location, PriorityType priorityType, Class<T> regionClass); /** * Get a list of regions that are region event listeners and contain the specified location. * * @param world The world to check. * @param x The X coordinates. * @param y The Y coordinates. * @param z The Z coordinates. * @param priorityType The priority sorting type of the returned list. * * @return A list sorted by the specified {@link PriorityType}. */ List<IRegion> getListenerRegions(World world, int x, int y, int z, PriorityType priorityType); /** * Get a list of regions that are region event listeners and contain the specified location. * * @param world The world to check. * @param x The X coordinates. * @param y The Y coordinates. * @param z The Z coordinates. * @param priorityType The priority sorting type of the returned list. * @param regionClass The class of the region type to get. * * @return A list sorted by the specified {@link PriorityType}. */ <T extends IRegion> List<T> getListenerRegions(World world, int x, int y, int z, PriorityType priorityType, Class<T> regionClass); /** * Get all regions that intersect with the specified chunk. * * @param chunk The chunk to check. * * @return A list sorted by the priority returned from {@link IRegion#getPriority}. * (highest to lowest order). */ List<IRegion> getRegionsInChunk(Chunk chunk); /** * Get all regions that intersect with the specified chunk. * * @param chunk The chunk to check. * @param regionClass The class of the region type to get. * * @return A list sorted by the priority returned from {@link IRegion#getPriority}. * (highest to lowest order). */ <T extends IRegion> List<T> getRegionsInChunk(Chunk chunk, Class<T> regionClass); /** * Get all regions that intersect with the specified chunk. * * @param world The world the chunk is in. * @param x The chunks X coordinates. * @param z The chunks Z coordinates. * * @return A list sorted by the priority returned from {@link IRegion#getPriority}. * (highest to lowest order). */ List<IRegion> getRegionsInChunk(World world, int x, int z); /** * Get all regions that intersect with the specified chunk. * * @param world The world the chunk is in. * @param x The chunks X coordinates. * @param z The chunks Z coordinates. * @param regionClass The class of the region type to get. * * @return A list sorted by the priority returned from {@link IRegion#getPriority}. * (highest to lowest order). */ <T extends IRegion> List<T> getRegionsInChunk(World world, int x, int z, Class<T> regionClass); /** * Get all regions that a player is currently in. * * @param player The player to check. * * @return A list sorted by the priority returned from {@link IRegion#getPriority}. * (highest to lowest order). */ List<IRegion> getPlayerRegions(Player player); /** * Causes the {@link IGlobalRegionManager} to "forget" that a player is * already in the specified region. Useful if the region enter event * needs to be re-fired for a player. * * @param player The player to forget. * @param region The region to forget the player is in. */ void forgetPlayer(Player player, IRegion region); }