/*
* This file is part of NucleusFramework for Bukkit, licensed under the MIT License (MIT).
*
* Copyright (c) JCThePants (www.jcwhatever.com)
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package com.jcwhatever.nucleus.events.spawnegg;
import com.jcwhatever.nucleus.Nucleus;
import com.jcwhatever.nucleus.events.HandlerListExt;
import com.jcwhatever.nucleus.utils.PreCon;
import org.bukkit.entity.Entity;
import org.bukkit.entity.Player;
import org.bukkit.event.HandlerList;
import org.bukkit.event.player.PlayerEvent;
import org.bukkit.inventory.ItemStack;
/**
* Called when a player uses a spawn egg, after the entity is spawned.
*/
public class SpawnEggEvent extends PlayerEvent {
private static final HandlerList handlers = new HandlerListExt(
Nucleus.getPlugin(), SpawnEggEvent.class);
private final ItemStack _spawnEgg;
private final Entity _entity;
/**
* Constructor.
*
* @param player The player spawning the entity.
* @param spawnEgg The spawn egg used to spawn the entity.
* @param entity The spawned entity.
*/
public SpawnEggEvent(Player player, ItemStack spawnEgg, Entity entity) {
super(player);
PreCon.notNull(player);
PreCon.notNull(spawnEgg);
PreCon.notNull(entity);
_spawnEgg = spawnEgg;
_entity = entity;
}
/**
* Get the spawn egg being used.
*/
public ItemStack getSpawnEgg() {
return _spawnEgg;
}
/**
* Get the entity that was spawned.
*/
public Entity getSpawnedEntity() {
return _entity;
}
@Override
public HandlerList getHandlers() {
return handlers;
}
public static HandlerList getHandlerList() {
return handlers;
}
}